#ifndef GSAI_PRIORITY_H #define GSAI_PRIORITY_H #include "core/object/reference.h" #include "../gsai_steering_behavior.h" class GSAISteeringBehavior; class GSAITargetAcceleration; class GSAIPriority : public GSAISteeringBehavior { GDCLASS(GSAIPriority, GSAISteeringBehavior); public: float get_zero_threshold() const; void set_zero_threshold(const float val); void add_behavior(const Ref &behavior); Ref get_behavior(const int index); void remove_behavior(const int index); int get_behaviour_count(); void _calculate_steering(Ref accel); GSAIPriority(); ~GSAIPriority(); protected: static void _bind_methods(); // Container for multiple behaviors that returns the result of the first child // behavior with non-zero acceleration. // @category - Combination behaviors // If a behavior's acceleration is lower than this threshold, the container // considers it has an acceleration of zero. float zero_threshold; // The index of the last behavior the container prioritized. int _last_selected_index; Vector> _behaviors; // Appends a steering behavior as a child of this container. // Returns the behavior at the position in the pool referred to by `index`, or // `null` if no behavior was found. }; #endif