#ifndef ASPECT_RATIO_CONTAINER_H #define ASPECT_RATIO_CONTAINER_H /*************************************************************************/ /* aspect_ratio_container.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/container.h" class AspectRatioContainer : public Container { GDCLASS(AspectRatioContainer, Container); protected: void _notification(int p_what); static void _bind_methods(); virtual Size2 get_minimum_size() const; public: enum StretchMode { STRETCH_WIDTH_CONTROLS_HEIGHT, STRETCH_HEIGHT_CONTROLS_WIDTH, STRETCH_FIT, STRETCH_COVER, }; enum AlignMode { ALIGN_BEGIN, ALIGN_CENTER, ALIGN_END, }; private: float ratio = 1.0; StretchMode stretch_mode = STRETCH_FIT; AlignMode alignment_horizontal = ALIGN_CENTER; AlignMode alignment_vertical = ALIGN_CENTER; public: void set_ratio(float p_ratio); float get_ratio() const { return ratio; } void set_stretch_mode(StretchMode p_mode); StretchMode get_stretch_mode() const { return stretch_mode; } void set_alignment_horizontal(AlignMode p_alignment_horizontal); AlignMode get_alignment_horizontal() const { return alignment_horizontal; } void set_alignment_vertical(AlignMode p_alignment_vertical); AlignMode get_alignment_vertical() const { return alignment_vertical; } }; VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode); VARIANT_ENUM_CAST(AspectRatioContainer::AlignMode); #endif // ASPECT_RATIO_CONTAINER_H