/*************************************************************************/ /* test_all.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // test_all.cpp /* * FRT - A Godot platform targeting single board computers * Copyright (c) 2017-2019 Emanuele Fornara * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE #include "frt.h" #include #include #include #include #include "dl/gles2.gen.h" #include "bits/frt_app_impl.h" using namespace frt; App *app; Env env; ContextGL *gl; static struct Handler : public Keyboard::Handler, public Mouse::Handler { void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) { InputModifierState st; env.keyboard->get_modifier_state(st); printf("%c%c%c%c '%c' %010x %10d %08X %c %-10s\n", st.shift ? 'S' : '-', st.alt ? 'A' : '-', st.control ? 'C' : '-', st.meta ? 'M' : '-', gd_code < 128 && isprint(gd_code) ? gd_code : '.', gd_code, gd_code, unicode, echo ? '+' : '.', pressed ? "pressed" : "released"); if (st.meta && gd_code == 'Q') app->quit(); } const char *button2string(Mouse::Button button) { switch (button) { case Mouse::Left: return "left"; case Mouse::Middle: return "middle"; case Mouse::Right: return "right"; case Mouse::WheelUp: return "wheel_up"; case Mouse::WheelDown: return "wheel_down"; default: assert(0); } } void handle_mouse_button(Mouse::Button button, bool pressed) { Vec2 pos = env.mouse->get_pos(); printf("%-10s %-10s (%d,%d)\n", button2string(button), pressed ? "pressed" : "released", pos.x, pos.y); } void handle_mouse_motion(Vec2 pos) { printf("%4d %4d motion\n", pos.x, pos.y); } } handler; int main(int argc, char *argv[]) { app = App::instance(); EnvProbe *env_probe = (EnvProbe *)app->probe("envprobe"); assert(env_probe); env_probe->probe_env(&env); assert(env.video); assert(env.keyboard); assert(env.mouse); env.keyboard->set_handler(&handler); env.mouse->set_handler(&handler); Vec2 size(640, 480); gl = env.video->create_the_gl_context(2, size); assert(gl); gl->initialize(); gl->make_current(); glClearColor(0.0, 0.0, 0.5, 1.0); while (app->is_running()) { glClear(GL_COLOR_BUFFER_BIT); app->dispatch_events(); gl->swap_buffers(); } env.mouse->cleanup(); env.keyboard->cleanup(); env.video->cleanup(); }