/*************************************************************************/ /* net_utilities.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ /** @author AndreaCatania */ #include "net_utilities.h" #include "scene/main/node.h" bool NetUtility::ChangeListener::operator==(const ChangeListener &p_other) const { return object_id == p_other.object_id && method == p_other.method; } NetUtility::VarData::VarData(const StringName &p_name) { var.name = p_name; } NetUtility::VarData::VarData(NetVarId p_id, const StringName &p_name, const Variant &p_val, bool p_skip_rewinding, bool p_enabled) : id(p_id), skip_rewinding(p_skip_rewinding), enabled(p_enabled) { var.name = p_name; var.value = p_val.duplicate(true); } bool NetUtility::VarData::operator==(const NetUtility::VarData &p_other) const { return var.name == p_other.var.name; } bool NetUtility::VarData::operator<(const VarData &p_other) const { return id < p_other.id; } void NetUtility::NodeData::process(const real_t p_delta) const { const Variant var_delta = p_delta; const Variant *fake_array_vars = &var_delta; Callable::CallError e; for (uint32_t i = 0; i < functions.size(); i += 1) { node->call(functions[i], &fake_array_vars, 1, e); } } NetUtility::Snapshot::operator String() const { String s; s += "Snapshot input ID: " + itos(input_id); for (int net_node_id = 0; net_node_id < node_vars.size(); net_node_id += 1) { s += "\nNode Data: " + itos(net_node_id); for (int i = 0; i < node_vars[net_node_id].size(); i += 1) { s += "\n|- Variable: "; s += node_vars[net_node_id][i].name; s += " = "; s += String(node_vars[net_node_id][i].value); } } return s; } bool NetUtility::NodeChangeListener::operator==(const NodeChangeListener &p_other) const { return node_data == p_other.node_data && var_id == p_other.var_id; }