/**************************************************************************/ /* rect2.cpp */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gdn/rect2.h" #include "core/math/rect2.h" #include "core/math/transform_2d.h" #include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif static_assert(sizeof(pandemonium_rect2) == sizeof(Rect2), "Rect2 size mismatch"); pandemonium_vector2 GDAPI pandemonium_rect2_get_position(const pandemonium_rect2 *p_self) { pandemonium_vector2 dest; Vector2 *d = (Vector2 *)&dest; const Rect2 *self = (const Rect2 *)p_self; *d = self->get_position(); return dest; } void GDAPI pandemonium_rect2_set_position(pandemonium_rect2 *p_self, const pandemonium_vector2 *p_pos) { Rect2 *self = (Rect2 *)p_self; const Vector2 *position = (const Vector2 *)p_pos; self->set_position(*position); } pandemonium_vector2 GDAPI pandemonium_rect2_get_size(const pandemonium_rect2 *p_self) { pandemonium_vector2 dest; Vector2 *d = (Vector2 *)&dest; const Rect2 *self = (const Rect2 *)p_self; *d = self->get_size(); return dest; } void GDAPI pandemonium_rect2_set_size(pandemonium_rect2 *p_self, const pandemonium_vector2 *p_size) { Rect2 *self = (Rect2 *)p_self; const Vector2 *size = (const Vector2 *)p_size; self->set_size(*size); } pandemonium_real GDAPI pandemonium_rect2_get_area(const pandemonium_rect2 *p_self) { const Rect2 *self = (const Rect2 *)p_self; return self->get_area(); } pandemonium_vector2 GDAPI pandemonium_rect2_get_center(const pandemonium_rect2 *p_self) { pandemonium_vector2 dest; Vector2 *d = (Vector2 *)&dest; const Rect2 *self = (const Rect2 *)p_self; *d = self->get_center(); return dest; } pandemonium_bool GDAPI pandemonium_rect2_intersects(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b) { const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; return self->intersects(*b); } pandemonium_real GDAPI pandemonium_rect2_distance_to(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_point) { const Rect2 *self = (const Rect2 *)p_self; const Vector2 *point = (const Vector2 *)p_point; return self->distance_to(*point); } pandemonium_bool GDAPI pandemonium_rect2_intersects_transformed(const pandemonium_rect2 *p_self, const pandemonium_transform2d *p_xform, const pandemonium_rect2 *p_rect) { const Rect2 *self = (const Rect2 *)p_self; const Transform2D *xform = (const Transform2D *)p_xform; const Rect2 *rect = (const Rect2 *)p_rect; return self->intersects_transformed(*xform, *rect); } pandemonium_bool GDAPI pandemonium_rect2_intersects_segment(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_from, const pandemonium_vector2 *p_to) { const Rect2 *self = (const Rect2 *)p_self; const Vector2 *from = (const Vector2 *)p_from; const Vector2 *to = (const Vector2 *)p_to; return self->intersects_segment(*from, *to); } pandemonium_bool GDAPI pandemonium_rect2_intersects_segment_pos(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_from, const pandemonium_vector2 *p_to, pandemonium_vector2 *r_pos) { const Rect2 *self = (const Rect2 *)p_self; const Vector2 *from = (const Vector2 *)p_from; const Vector2 *to = (const Vector2 *)p_to; Vector2 *pos = (Vector2 *)r_pos; return self->intersects_segment(*from, *to, pos); } pandemonium_bool GDAPI pandemonium_rect2_intersects_segment_pos_normal(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_from, const pandemonium_vector2 *p_to, pandemonium_vector2 *r_pos, pandemonium_vector2 *r_normal) { const Rect2 *self = (const Rect2 *)p_self; const Vector2 *from = (const Vector2 *)p_from; const Vector2 *to = (const Vector2 *)p_to; Vector2 *pos = (Vector2 *)r_pos; Vector2 *normal = (Vector2 *)r_normal; return self->intersects_segment(*from, *to, pos, normal); } pandemonium_bool GDAPI pandemonium_rect2_encloses(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b) { const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; return self->encloses(*b); } pandemonium_bool GDAPI pandemonium_rect2_has_no_area(const pandemonium_rect2 *p_self) { const Rect2 *self = (const Rect2 *)p_self; return self->has_no_area(); } pandemonium_rect2 GDAPI pandemonium_rect2_clip(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; *((Rect2 *)&dest) = self->clip(*b); return dest; } pandemonium_rect2 GDAPI pandemonium_rect2_intersection(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_rect) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Rect2 *rect = (const Rect2 *)p_rect; *((Rect2 *)&dest) = self->intersection(*rect); return dest; } pandemonium_rect2 GDAPI pandemonium_rect2_merge(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; *((Rect2 *)&dest) = self->merge(*b); return dest; } pandemonium_bool GDAPI pandemonium_rect2_has_point(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_point) { const Rect2 *self = (const Rect2 *)p_self; const Vector2 *point = (const Vector2 *)p_point; return self->has_point(*point); } pandemonium_bool GDAPI pandemonium_rect2_is_equal_approx(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_rect) { const Rect2 *self = (const Rect2 *)p_self; const Rect2 *rect = (const Rect2 *)p_rect; return self->is_equal_approx(*rect); } pandemonium_rect2 GDAPI pandemonium_rect2_grow(const pandemonium_rect2 *p_self, const pandemonium_real p_by) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; *((Rect2 *)&dest) = self->grow(p_by); return dest; } void GDAPI pandemonium_rect2_grow_by(pandemonium_rect2 *p_self, const pandemonium_real p_by) { Rect2 *self = (Rect2 *)p_self; self->grow_by(p_by); } pandemonium_rect2 GDAPI pandemonium_rect2_grow_individual(const pandemonium_rect2 *p_self, const pandemonium_real p_left, const pandemonium_real p_top, const pandemonium_real p_right, const pandemonium_real p_bottom) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; *((Rect2 *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom); return dest; } pandemonium_rect2 GDAPI pandemonium_rect2_grow_side(const pandemonium_rect2 *p_self, const pandemonium_int p_side, const pandemonium_real p_amount) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; *((Rect2 *)&dest) = self->grow_side(static_cast(p_side), p_amount); return dest; } pandemonium_rect2 GDAPI pandemonium_rect2_grow_margin(const pandemonium_rect2 *p_self, const pandemonium_int p_margin, const pandemonium_real p_by) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; *((Rect2 *)&dest) = self->grow_margin((Margin)p_margin, p_by); return dest; } pandemonium_rect2 GDAPI pandemonium_rect2_expand(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_to) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Vector2 *to = (const Vector2 *)p_to; *((Rect2 *)&dest) = self->expand(*to); return dest; } void GDAPI pandemonium_rect2_expand_to(pandemonium_rect2 *p_self, const pandemonium_vector2 *p_vector) { Rect2 *self = (Rect2 *)p_self; const Vector2 *vector = (const Vector2 *)p_vector; self->expand_to(*vector); } pandemonium_rect2 GDAPI pandemonium_rect2_abs(const pandemonium_rect2 *p_self) { pandemonium_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; *((Rect2 *)&dest) = self->abs(); return dest; } pandemonium_vector2 GDAPI pandemonium_rect2_get_support(const pandemonium_rect2 *p_self, const pandemonium_vector2 *p_normal) { pandemonium_vector2 dest; const Rect2 *self = (const Rect2 *)p_self; const Vector2 *normal = (const Vector2 *)p_normal; *((Vector2 *)&dest) = self->get_support(*normal); return dest; } void GDAPI pandemonium_rect2_set_end(pandemonium_rect2 *p_self, const pandemonium_vector2 *p_end) { Rect2 *self = (Rect2 *)p_self; const Vector2 *end = (const Vector2 *)p_end; self->set_end(*end); } pandemonium_vector2 GDAPI pandemonium_rect2_get_end(const pandemonium_rect2 *p_self) { pandemonium_vector2 dest; const Rect2 *self = (const Rect2 *)p_self; *((Vector2 *)&dest) = self->get_end(); return dest; } pandemonium_bool GDAPI pandemonium_rect2_operator_equal(const pandemonium_rect2 *p_self, const pandemonium_rect2 *p_b) { const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; return *self == *b; } pandemonium_string GDAPI pandemonium_rect2_as_string(const pandemonium_rect2 *p_self) { pandemonium_string ret; const Rect2 *self = (const Rect2 *)p_self; memnew_placement(&ret, String(*self)); return ret; } void GDAPI pandemonium_rect2_new_with_position_and_size(pandemonium_rect2 *r_dest, const pandemonium_vector2 *p_pos, const pandemonium_vector2 *p_size) { const Vector2 *position = (const Vector2 *)p_pos; const Vector2 *size = (const Vector2 *)p_size; Rect2 *dest = (Rect2 *)r_dest; *dest = Rect2(*position, *size); } void GDAPI pandemonium_rect2_new(pandemonium_rect2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_width, const pandemonium_real p_height) { Rect2 *dest = (Rect2 *)r_dest; *dest = Rect2(p_x, p_y, p_width, p_height); } #ifdef __cplusplus } #endif