#ifndef PORTAL_RESOURCES_H #define PORTAL_RESOURCES_H /*************************************************************************/ /* portal_resources.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/math/geometry.h" #include "portal_types.h" // Although the portal renderer is owned by a scenario, // resources are not associated with a scenario and can be shared // potentially across multiple scenarios. They must therefore be held in // some form of global. class PortalResources { friend class PortalRenderer; public: OccluderResourceHandle occluder_resource_create(); void occluder_resource_prepare(OccluderResourceHandle p_handle, VSOccluder_Instance::Type p_type); void occluder_resource_update_spheres(OccluderResourceHandle p_handle, const Vector &p_spheres); void occluder_resource_update_mesh(OccluderResourceHandle p_handle, const Geometry::OccluderMeshData &p_mesh_data); void occluder_resource_destroy(OccluderResourceHandle p_handle); const VSOccluder_Resource &get_pool_occluder_resource(uint32_t p_pool_id) const { return _occluder_resource_pool[p_pool_id]; } VSOccluder_Resource &get_pool_occluder_resource(uint32_t p_pool_id) { return _occluder_resource_pool[p_pool_id]; } // Local space is shared resources const VSOccluder_Sphere &get_pool_occluder_local_sphere(uint32_t p_pool_id) const { return _occluder_local_sphere_pool[p_pool_id]; } const VSOccluder_Poly &get_pool_occluder_local_poly(uint32_t p_pool_id) const { return _occluder_local_poly_pool[p_pool_id]; } const VSOccluder_Hole &get_pool_occluder_local_hole(uint32_t p_pool_id) const { return _occluder_local_hole_pool[p_pool_id]; } VSOccluder_Hole &get_pool_occluder_local_hole(uint32_t p_pool_id) { return _occluder_local_hole_pool[p_pool_id]; } private: TrackedPooledList _occluder_resource_pool; TrackedPooledList _occluder_local_sphere_pool; TrackedPooledList _occluder_local_poly_pool; TrackedPooledList _occluder_local_hole_pool; }; #endif // PORTAL_RESOURCES_H