/*************************************************************************/ /* navigation_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_2d.h" #include "scene/2d/navigation_polygon.h" #include "servers/navigation_2d_server.h" void Navigation2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid); ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point); ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner); ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size); ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin); ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &Navigation2D::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &Navigation2D::get_navigation_layers); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); } void Navigation2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { Navigation2DServer::get_singleton()->map_set_active(map, true); } break; // FIXME 3.5 with this old navigation 2d node only // if the node gets deleted this exit causes annoying error prints in debug // It tries to deactive a map that itself has send a free command to the server. //case NOTIFICATION_EXIT_TREE: { // Navigation2DServer::get_singleton()->map_set_active(map, false); //} break; } } void Navigation2D::set_cell_size(float p_cell_size) { cell_size = p_cell_size; Navigation2DServer::get_singleton()->map_set_cell_size(map, cell_size); } void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) { edge_connection_margin = p_edge_connection_margin; Navigation2DServer::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin); } Vector Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const { return Navigation2DServer::get_singleton()->map_get_path(map, p_start, p_end, p_optimize, navigation_layers); } Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const { return Navigation2DServer::get_singleton()->map_get_closest_point(map, p_point); } RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const { return Navigation2DServer::get_singleton()->map_get_closest_point_owner(map, p_point); } void Navigation2D::set_navigation_layers(uint32_t p_navigation_layers) { navigation_layers = p_navigation_layers; } uint32_t Navigation2D::get_navigation_layers() const { return navigation_layers; } Navigation2D::Navigation2D() { cell_size = 1.0; edge_connection_margin = 1.0; navigation_layers = 1; map = Navigation2DServer::get_singleton()->map_create(); Navigation2DServer::get_singleton()->map_set_active(map, true); Navigation2DServer::get_singleton()->map_set_cell_size(map, get_cell_size()); Navigation2DServer::get_singleton()->map_set_edge_connection_margin(map, get_edge_connection_margin()); } Navigation2D::~Navigation2D() { Navigation2DServer::get_singleton()->free(map); }