<?xml version="1.0" encoding="UTF-8" ?> <class name="Texture3D" inherits="TextureLayered" version="3.8"> <brief_description> Texture with 3 dimensions. </brief_description> <description> Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray]. [b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner. </description> <tutorials> </tutorials> <methods> <method name="create"> <return type="void" /> <argument index="0" name="width" type="int" /> <argument index="1" name="height" type="int" /> <argument index="2" name="depth" type="int" /> <argument index="3" name="format" type="int" enum="Image.Format" /> <argument index="4" name="flags" type="int" default="4" /> <description> Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options. </description> </method> </methods> <members> <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" overrides="TextureLayered" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}" /> <member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="TextureLayered" default="4" /> </members> <constants> </constants> </class>