#ifndef EDITOR_HELP_SEARCH_H #define EDITOR_HELP_SEARCH_H /*************************************************************************/ /* editor_help_search.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/reference.h" #include "scene/gui/dialogs.h" #include "core/math/color.h" #include "core/containers/map.h" #include "core/object/object.h" #include "core/string/ustring.h" #include "core/containers/vector.h" #include "core/containers/ordered_hash_map.h" #include "editor/doc/doc_data.h" #include "scene/resources/texture.h" class Control; class InputEvent; class LineEdit; class OptionButton; class ToolButton; class Tree; class TreeItem; class EditorHelpSearch : public ConfirmationDialog { GDCLASS(EditorHelpSearch, ConfirmationDialog); enum SearchFlags { SEARCH_CLASSES = 1 << 0, SEARCH_METHODS = 1 << 1, SEARCH_SIGNALS = 1 << 2, SEARCH_CONSTANTS = 1 << 3, SEARCH_PROPERTIES = 1 << 4, SEARCH_THEME_ITEMS = 1 << 5, SEARCH_ALL = SEARCH_CLASSES | SEARCH_METHODS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS, SEARCH_CASE_SENSITIVE = 1 << 29, SEARCH_SHOW_HIERARCHY = 1 << 30 }; LineEdit *search_box; ToolButton *case_sensitive_button; ToolButton *hierarchy_button; OptionButton *filter_combo; Tree *results_tree; bool old_search; String old_term; class Runner; Ref search; void _update_icons(); void _update_results(); void _search_box_gui_input(const Ref &p_event); void _search_box_text_changed(const String &p_text); void _filter_combo_item_selected(int p_option); void _confirmed(); protected: void _notification(int p_what); static void _bind_methods(); public: void popup_dialog(); void popup_dialog(const String &p_term); EditorHelpSearch(); }; class EditorHelpSearch::Runner : public Reference { enum Phase { PHASE_MATCH_CLASSES_INIT, PHASE_MATCH_CLASSES, PHASE_CLASS_ITEMS_INIT, PHASE_CLASS_ITEMS, PHASE_MEMBER_ITEMS_INIT, PHASE_MEMBER_ITEMS, PHASE_SELECT_MATCH, PHASE_MAX }; int phase; struct ClassMatch { DocData::ClassDoc *doc; bool name; Vector methods; Vector signals; Vector constants; Vector properties; Vector theme_properties; bool required() { return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size(); } }; Control *ui_service; Tree *results_tree; String term; int search_flags; Ref empty_icon; Color disabled_color; Map::Element *iterator_doc; Map matches; Map::Element *iterator_match; TreeItem *root_item; Map class_items; TreeItem *matched_item; float match_highest_score = 0; bool _slice(); bool _phase_match_classes_init(); bool _phase_match_classes(); bool _phase_class_items_init(); bool _phase_class_items(); bool _phase_member_items_init(); bool _phase_member_items(); bool _phase_select_match(); bool _match_string(const String &p_term, const String &p_string) const; void _match_item(TreeItem *p_item, const String &p_text); TreeItem *_create_class_hierarchy(const ClassMatch &p_match); TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray); TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc); TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc); TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc); TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc); TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc); TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_type, const String &p_metatype, const String &p_tooltip); public: bool work(uint64_t slot = 100000); Runner(Control *p_icon_service, Tree *p_results_tree, const String &p_term, int p_search_flags); }; #endif // EDITOR_HELP_SEARCH_H