#ifndef BIOME_TERRARIN_GENERATOR_H #define BIOME_TERRARIN_GENERATOR_H /* Copyright (c) 2020-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "core/object/reference.h" #ifdef VOXELMAN_PRESENT class VoxelChunk; #endif class BiomeTerrarinGenerator : public Reference { GDCLASS(BiomeTerrarinGenerator, Reference); public: int get_current_seed(); void set_current_seed(int value); #ifdef VOXELMAN_PRESENT void generate_simple_terrarin(Ref chunk, bool spawn_mobs); #endif BiomeTerrarinGenerator(); ~BiomeTerrarinGenerator(); protected: static void _bind_methods(); private: int _current_seed; }; #endif