<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourcePreloader" inherits="Node" version="4.2">
	<brief_description>
		Resource Preloader Node.
	</brief_description>
	<description>
		This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
		GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_resource">
			<return type="void" />
			<argument index="0" name="name" type="StringName" />
			<argument index="1" name="resource" type="Resource" />
			<description>
			</description>
		</method>
		<method name="get_resource" qualifiers="const">
			<return type="Resource" />
			<argument index="0" name="name" type="StringName" />
			<description>
			</description>
		</method>
		<method name="get_resource_list" qualifiers="const">
			<return type="PoolStringArray" />
			<description>
				Returns the list of resources inside the preloader.
			</description>
		</method>
		<method name="has_resource" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="name" type="StringName" />
			<description>
			</description>
		</method>
		<method name="remove_resource">
			<return type="void" />
			<argument index="0" name="name" type="StringName" />
			<description>
			</description>
		</method>
		<method name="rename_resource">
			<return type="void" />
			<argument index="0" name="name" type="StringName" />
			<argument index="1" name="newname" type="StringName" />
			<description>
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>