#ifndef PROP_2D_DATA_H
#define PROP_2D_DATA_H

/*************************************************************************/
/*  prop_2d_data.h                                                       */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/containers/vector.h"
#include "core/math/transform.h"
#include "core/object/reference.h"

#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"

#include "prop_2d_data_entry.h"

#include "modules/modules_enabled.gen.h"

#ifdef MODULE_TEXTURE_PACKER_ENABLED
#include "../../texture_packer/texture_packer.h"
#endif

class Prop2DData : public Resource {
	GDCLASS(Prop2DData, Resource);

public:
	int get_id() const;
	void set_id(const int value);

	Ref<Prop2DDataEntry> get_prop(const int index) const;
	void set_prop(const int index, const Ref<Prop2DDataEntry> prop);
	void add_prop(const Ref<Prop2DDataEntry> prop);
	void remove_prop(const int index);

	int get_prop_count() const;

	Vector<Variant> get_props();
	void set_props(const Vector<Variant> &props);

#ifdef MODULE_TEXTURE_PACKER_ENABLED
	void add_textures_into(Ref<TexturePacker> texture_packer);
#endif

	bool get_is_room() const;
	void set_is_room(const bool value);

	PoolVector3Array get_room_bounds();
	void set_room_bounds(const PoolVector3Array &bounds);

	void copy_from(const Ref<Prop2DData> &prop_data);

	Prop2DData();
	~Prop2DData();

protected:
	static void _bind_methods();

private:
	int _id;
	bool _snap_to_mesh;
	Vector3 _snap_axis;

	Vector<Ref<Prop2DDataEntry>> _props;

	bool _is_room;
	PoolVector3Array _room_bounds;
};

#endif