/*************************************************************************/ /* shape_cast.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shape_cast.h" #include "collision_object.h" #include "core/config/engine.h" #include "mesh_instance.h" #include "scene/resources/material/material.h" #include "scene/resources/material/spatial_material.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/shapes/concave_polygon_shape.h" #include "scene/resources/world_3d.h" void ShapeCast::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (Engine::get_singleton()->is_editor_hint()) { _update_debug_shape_vertices(); } if (enabled && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(true); } else { set_physics_process_internal(false); } if (get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } if (Object::cast_to(get_parent())) { if (exclude_parent_body) { exclude.insert(Object::cast_to(get_parent())->get_rid()); } else { exclude.erase(Object::cast_to(get_parent())->get_rid()); } } } break; case NOTIFICATION_EXIT_TREE: { if (enabled) { set_physics_process_internal(false); } if (debug_shape) { _clear_debug_shape(); } } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (!enabled) { break; } bool prev_collision_state = collided; _update_shapecast_state(); if (get_tree()->is_debugging_collisions_hint()) { if (prev_collision_state != collided) { _update_debug_shape_material(true); } if (collided) { _update_debug_shape(); } if (prev_collision_state == collided && !collided) { _update_debug_shape(); } } } break; } } void ShapeCast::_bind_methods() { ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &ShapeCast::resource_changed); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast::is_enabled); ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast::get_shape); ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast::set_target_position); ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast::get_target_position); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast::get_margin); ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast::set_max_results); ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast::get_max_results); ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast::is_colliding); ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast::get_collision_count); ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast::force_shapecast_update); ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast::get_collider); ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast::get_collision_normal); ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast::get_closest_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast::get_closest_collision_unsafe_fraction); ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast::add_exception_rid); ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast::add_exception); ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast::remove_exception_rid); ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast::remove_exception); ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast::clear_exceptions); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast::get_collision_mask); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast::get_collision_mask_value); ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast::set_exclude_parent_body); ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast::get_exclude_parent_body); ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast::set_collide_with_areas); ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast::is_collide_with_areas_enabled); ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast::is_collide_with_bodies_enabled); ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast::_get_collision_result); ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &ShapeCast::set_debug_shape_custom_color); ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &ShapeCast::get_debug_shape_custom_color); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE), "", "_get_collision_result"); ADD_GROUP("Collide With", "collide_with"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); ADD_GROUP("Debug Shape", "debug_shape"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color"); } String ShapeCast::get_configuration_warning() const { String warning = Spatial::get_configuration_warning(); if (shape.is_null()) { if (warning != String()) { warning += "\n\n"; } warning += TTR("This node cannot interact with other objects unless a Shape is assigned."); } if (shape.is_valid() && Object::cast_to(*shape)) { if (warning != String()) { warning += "\n\n"; } warning += TTR("ShapeCast does not support ConcavePolygonShapes. Collisions will not be reported."); } return warning; } void ShapeCast::set_enabled(bool p_enabled) { enabled = p_enabled; update_gizmos(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); } if (!p_enabled) { collided = false; } if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { if (p_enabled) { _update_debug_shape(); } else { _clear_debug_shape(); } } } bool ShapeCast::is_enabled() const { return enabled; } void ShapeCast::set_target_position(const Vector3 &p_point) { target_position = p_point; if (is_inside_tree()) { _update_debug_shape(); } update_gizmos(); if (Engine::get_singleton()->is_editor_hint()) { if (is_inside_tree()) { _update_debug_shape_vertices(); } } else if (debug_shape) { _update_debug_shape(); } } Vector3 ShapeCast::get_target_position() const { return target_position; } void ShapeCast::set_margin(real_t p_margin) { margin = p_margin; } real_t ShapeCast::get_margin() const { return margin; } void ShapeCast::set_max_results(int p_max_results) { max_results = p_max_results; } int ShapeCast::get_max_results() const { return max_results; } void ShapeCast::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } uint32_t ShapeCast::get_collision_mask() const { return collision_mask; } void ShapeCast::set_collision_mask_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << (p_layer_number - 1); } else { mask &= ~(1 << (p_layer_number - 1)); } set_collision_mask(mask); } bool ShapeCast::get_collision_mask_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_mask() & (1 << (p_layer_number - 1)); } int ShapeCast::get_collision_count() const { return result.size(); } bool ShapeCast::is_colliding() const { return collided; } Object *ShapeCast::get_collider(int p_idx) const { ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found."); if (result[p_idx].collider_id == 0) { return nullptr; } return ObjectDB::get_instance(result[p_idx].collider_id); } RID ShapeCast::get_collider_rid(int p_idx) const { ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found."); return result[p_idx].rid; } int ShapeCast::get_collider_shape(int p_idx) const { ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found."); return result[p_idx].shape; } Vector3 ShapeCast::get_collision_point(int p_idx) const { ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision point found."); return result[p_idx].point; } Vector3 ShapeCast::get_collision_normal(int p_idx) const { ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision normal found."); return result[p_idx].normal; } real_t ShapeCast::get_closest_collision_safe_fraction() const { return collision_safe_fraction; } real_t ShapeCast::get_closest_collision_unsafe_fraction() const { return collision_unsafe_fraction; } void ShapeCast::resource_changed(Ref p_res) { if (is_inside_tree()) { _update_debug_shape(); } update_gizmos(); } void ShapeCast::set_shape(const Ref &p_shape) { if (p_shape == shape) { return; } if (!shape.is_null()) { shape->unregister_owner(this); } shape = p_shape; if (!shape.is_null()) { shape->register_owner(this); } if (p_shape.is_valid()) { shape_rid = shape->get_rid(); } if (is_inside_tree()) { _update_debug_shape(); } update_gizmos(); update_configuration_warning(); } Ref ShapeCast::get_shape() const { return shape; } void ShapeCast::set_exclude_parent_body(bool p_exclude_parent_body) { if (exclude_parent_body == p_exclude_parent_body) { return; } exclude_parent_body = p_exclude_parent_body; if (!is_inside_tree()) { return; } if (Object::cast_to(get_parent())) { if (exclude_parent_body) { exclude.insert(Object::cast_to(get_parent())->get_rid()); } else { exclude.erase(Object::cast_to(get_parent())->get_rid()); } } } bool ShapeCast::get_exclude_parent_body() const { return exclude_parent_body; } void ShapeCast::_update_shapecast_state() { result.clear(); ERR_FAIL_COND_MSG(shape.is_null(), "Null reference to shape. ShapeCast requires a Shape3D to sweep for collisions."); Ref w3d = get_world_3d(); ERR_FAIL_COND(w3d.is_null()); PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space()); ERR_FAIL_COND(!dss); Transform gt = get_global_transform(); collision_safe_fraction = 0.0; collision_unsafe_fraction = 0.0; if (target_position != Vector3()) { dss->cast_motion(shape_rid, gt, target_position, margin, collision_safe_fraction, collision_unsafe_fraction, exclude, collision_mask, collide_with_bodies, collide_with_areas); if (collision_unsafe_fraction < 1.0) { // Move shape transform to the point of impact, // so we can collect contact info at that point. gt.set_origin(gt.get_origin() + target_position * (collision_unsafe_fraction + CMP_EPSILON)); } } // Regardless of whether the shape is stuck or it's moved along // the motion vector, we'll only consider static collisions from now on. bool intersected = true; RBSet intersected_objects = exclude; while (intersected && result.size() < max_results) { PhysicsDirectSpaceState::ShapeRestInfo info; intersected = dss->rest_info(shape_rid, gt, margin, &info, intersected_objects, collision_mask, collide_with_bodies, collide_with_areas); if (intersected) { result.push_back(info); intersected_objects.insert(info.rid); } } collided = !result.empty(); } void ShapeCast::force_shapecast_update() { _update_shapecast_state(); } void ShapeCast::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } void ShapeCast::add_exception(const Object *p_object) { ERR_FAIL_NULL(p_object); const CollisionObject *co = Object::cast_to(p_object); ERR_FAIL_COND_MSG(!co, "The passed Node must be an instance of CollisionObject."); add_exception_rid(co->get_rid()); } void ShapeCast::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } void ShapeCast::remove_exception(const Object *p_object) { ERR_FAIL_NULL(p_object); const CollisionObject *co = Object::cast_to(p_object); ERR_FAIL_COND_MSG(!co, "The passed Node must be an instance of CollisionObject."); remove_exception_rid(co->get_rid()); } void ShapeCast::clear_exceptions() { exclude.clear(); } void ShapeCast::set_collide_with_areas(bool p_clip) { collide_with_areas = p_clip; } bool ShapeCast::is_collide_with_areas_enabled() const { return collide_with_areas; } void ShapeCast::set_collide_with_bodies(bool p_clip) { collide_with_bodies = p_clip; } bool ShapeCast::is_collide_with_bodies_enabled() const { return collide_with_bodies; } Array ShapeCast::_get_collision_result() const { Array ret; for (int i = 0; i < result.size(); ++i) { const PhysicsDirectSpaceState::ShapeRestInfo &sri = result[i]; Dictionary col; col["point"] = sri.point; col["normal"] = sri.normal; col["rid"] = sri.rid; col["collider"] = ObjectDB::get_instance(sri.collider_id); col["collider_id"] = sri.collider_id; col["shape"] = sri.shape; col["linear_velocity"] = sri.linear_velocity; ret.push_back(col); } return ret; } void ShapeCast::_update_debug_shape_vertices() { debug_shape_vertices.clear(); debug_line_vertices.clear(); if (!shape.is_null()) { debug_shape_vertices.append_array(shape->get_debug_mesh_lines()); for (int i = 0; i < debug_shape_vertices.size(); i++) { debug_shape_vertices.set(i, debug_shape_vertices[i] + Vector3(target_position * get_closest_collision_safe_fraction())); } } if (target_position == Vector3()) { return; } debug_line_vertices.push_back(Vector3()); debug_line_vertices.push_back(target_position); } const Vector &ShapeCast::get_debug_shape_vertices() const { return debug_shape_vertices; } const Vector &ShapeCast::get_debug_line_vertices() const { return debug_line_vertices; } void ShapeCast::set_debug_shape_custom_color(const Color &p_color) { debug_shape_custom_color = p_color; if (debug_material.is_valid()) { _update_debug_shape_material(); } } Ref ShapeCast::get_debug_material() { _update_debug_shape_material(); return debug_material; } const Color &ShapeCast::get_debug_shape_custom_color() const { return debug_shape_custom_color; } void ShapeCast::_create_debug_shape() { _update_debug_shape_material(); Ref mesh = memnew(ArrayMesh); MeshInstance *mi = memnew(MeshInstance); mi->set_mesh(mesh); add_child(mi); debug_shape = mi; } void ShapeCast::_update_debug_shape_material(bool p_check_collision) { if (!debug_material.is_valid()) { Ref material = memnew(SpatialMaterial); debug_material = material; material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); // Use double-sided rendering so that the RayCast can be seen if the camera is inside. material->set_cull_mode(SpatialMaterial::CULL_DISABLED); } Color color = debug_shape_custom_color; if (color == Color(0.0, 0.0, 0.0)) { // Use the default debug shape color defined in the Project Settings. color = get_tree()->get_debug_collisions_color(); } if (p_check_collision && collided) { if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { // If base color is already quite reddish, highlight collision with green color color = Color(0.0, 1.0, 0.0, color.a); } else { // Else, highlight collision with red color color = Color(1.0, 0, 0, color.a); } } Ref material = static_cast>(debug_material); material->set_albedo(color); } void ShapeCast::_update_debug_shape() { if (!enabled) { return; } if (!debug_shape) { _create_debug_shape(); } _update_debug_shape_vertices(); if (Engine::get_singleton()->is_editor_hint()) { return; } MeshInstance *mi = static_cast(debug_shape); Ref mesh = mi->get_mesh(); if (!mesh.is_valid()) { return; } mesh->clear_surfaces(); Array a; a.resize(Mesh::ARRAY_MAX); uint32_t flags = 0; int surface_count = 0; if (!debug_shape_vertices.empty()) { a[Mesh::ARRAY_VERTEX] = debug_shape_vertices; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags); mesh->surface_set_material(surface_count, debug_material); ++surface_count; } if (!debug_line_vertices.empty()) { a[Mesh::ARRAY_VERTEX] = debug_line_vertices; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags); mesh->surface_set_material(surface_count, debug_material); ++surface_count; } } void ShapeCast::_clear_debug_shape() { if (!debug_shape) { return; } MeshInstance *mi = static_cast(debug_shape); if (mi->is_inside_tree()) { mi->queue_delete(); } else { memdelete(mi); } debug_shape = nullptr; } ShapeCast::~ShapeCast() { if (!shape.is_null()) { shape->unregister_owner(this); } }