#ifndef TRANSLATE_H #define TRANSLATE_H class Translate : public MMNode { GDCLASS(Translate, MMNode); public: Ref get_image(); void set_image(const Ref &val); Ref get_input(); void set_input(const Ref &val); Vector2 get_translation(); void set_translation(const Vector2 &val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); void _render(const Variant &material); Color _get_value_for(const Vector2 &uv, const int pseed); Vector2 get_translation(); void set_translation(const Vector2 &val); Translate(); ~Translate(); protected: static void _bind_methods(); //tool //export(Resource) Ref image; //export(Resource) Ref input; //export(Vector2) Vector2 translation = Vector2(); //translation }; #endif