#ifndef FIND_IN_FILES_H #define FIND_IN_FILES_H /*************************************************************************/ /* find_in_files.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/dialogs.h" #include "scene/gui/control.h" #include "scene/main/node.h" #include "core/containers/hash_map.h" #include "core/containers/map.h" #include "core/object/object.h" #include "core/containers/set.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "core/containers/vector.h" class Button; class Label; struct Rect2; // Performs the actual search class FindInFiles : public Node { GDCLASS(FindInFiles, Node); public: static const char *SIGNAL_RESULT_FOUND; static const char *SIGNAL_FINISHED; FindInFiles(); void set_search_text(String p_pattern); void set_whole_words(bool p_whole_word); void set_match_case(bool p_match_case); void set_folder(String folder); void set_filter(const Set<String> &exts); String get_search_text() const { return _pattern; } bool is_whole_words() const { return _whole_words; } bool is_match_case() const { return _match_case; } void start(); void stop(); bool is_searching() const { return _searching; } float get_progress() const; protected: void _notification(int p_notification); static void _bind_methods(); private: void _process(); void _iterate(); void _scan_dir(String path, PoolStringArray &out_folders); void _scan_file(String fpath); // Config String _pattern; Set<String> _extension_filter; String _root_dir; bool _whole_words; bool _match_case; // State bool _searching; String _current_dir; Vector<PoolStringArray> _folders_stack; Vector<String> _files_to_scan; int _initial_files_count; }; class LineEdit; class CheckBox; class FileDialog; class HBoxContainer; // Prompts search parameters class FindInFilesDialog : public AcceptDialog { GDCLASS(FindInFilesDialog, AcceptDialog); public: enum FindInFilesMode { SEARCH_MODE, REPLACE_MODE }; static const char *SIGNAL_FIND_REQUESTED; static const char *SIGNAL_REPLACE_REQUESTED; FindInFilesDialog(); void set_search_text(String text); void set_replace_text(String text); void set_find_in_files_mode(FindInFilesMode p_mode); String get_search_text() const; String get_replace_text() const; bool is_match_case() const; bool is_whole_words() const; String get_folder() const; Set<String> get_filter() const; protected: static void _bind_methods(); void _notification(int p_what); void custom_action(const String &p_action); private: void _on_folder_button_pressed(); void _on_folder_selected(String path); void _on_search_text_modified(String text); void _on_search_text_entered(String text); void _on_replace_text_entered(String text); FindInFilesMode _mode; LineEdit *_search_text_line_edit; Label *_replace_label; LineEdit *_replace_text_line_edit; LineEdit *_folder_line_edit; CheckBox *_match_case_checkbox; CheckBox *_whole_words_checkbox; Button *_find_button; Button *_replace_button; FileDialog *_folder_dialog; HBoxContainer *_filters_container; HashMap<String, bool> _filters_preferences; }; class Button; class Tree; class TreeItem; class ProgressBar; // Display search results class FindInFilesPanel : public Control { GDCLASS(FindInFilesPanel, Control); public: static const char *SIGNAL_RESULT_SELECTED; static const char *SIGNAL_FILES_MODIFIED; FindInFilesPanel(); FindInFiles *get_finder() const { return _finder; } void set_with_replace(bool with_replace); void set_replace_text(String text); void start_search(); void stop_search(); protected: static void _bind_methods(); void _notification(int p_what); private: void _on_result_found(String fpath, int line_number, int begin, int end, String text); void _on_finished(); void _on_refresh_button_clicked(); void _on_cancel_button_clicked(); void _on_result_selected(); void _on_item_edited(); void _on_replace_text_changed(String text); void _on_replace_all_clicked(); struct Result { int line_number; int begin; int end; int begin_trimmed; }; void apply_replaces_in_file(String fpath, const Vector<Result> &locations, String new_text); void update_replace_buttons(); String get_replace_text(); void draw_result_text(Object *item_obj, Rect2 rect); void set_progress_visible(bool visible); void clear(); FindInFiles *_finder; Label *_search_text_label; Tree *_results_display; Label *_status_label; Button *_refresh_button; Button *_cancel_button; ProgressBar *_progress_bar; Map<String, TreeItem *> _file_items; Map<TreeItem *, Result> _result_items; bool _with_replace; HBoxContainer *_replace_container; LineEdit *_replace_line_edit; Button *_replace_all_button; }; #endif // FIND_IN_FILES_H