#ifndef EDITOR_RESOURCE_PICKER_H #define EDITOR_RESOURCE_PICKER_H /*************************************************************************/ /* editor_resource_picker.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/box_container.h" #include "core/hash_map.h" #include "core/list.h" #include "core/math/vector2.h" #include "core/object.h" #include "core/object_id.h" #include "core/reference.h" #include "core/resource.h" #include "core/set.h" #include "core/ustring.h" #include "core/variant.h" #include "core/vector.h" class Button; class Control; class Dictionary; class EditorFileDialog; class EditorQuickOpen; class InputEvent; class Node; class PopupMenu; class StringName; class Texture; class TextureRect; class EditorResourcePicker : public HBoxContainer { GDCLASS(EditorResourcePicker, HBoxContainer); static HashMap> allowed_types_cache; String base_type; RES edited_resource; bool editable = true; bool dropping = false; Vector inheritors_array; Button *assign_button; TextureRect *preview_rect; Button *edit_button; EditorFileDialog *file_dialog = nullptr; EditorQuickOpen *quick_open = nullptr; enum MenuOption { OBJ_MENU_LOAD, OBJ_MENU_QUICKLOAD, OBJ_MENU_EDIT, OBJ_MENU_CLEAR, OBJ_MENU_MAKE_UNIQUE, OBJ_MENU_SAVE, OBJ_MENU_COPY, OBJ_MENU_PASTE, OBJ_MENU_SHOW_IN_FILE_SYSTEM, TYPE_BASE_ID = 100, CONVERT_BASE_ID = 1000, }; PopupMenu *edit_menu; void _update_resource(); void _update_resource_preview(const String &p_path, const Ref &p_preview, const Ref &p_small_preview, ObjectID p_obj); void _resource_selected(); void _file_quick_selected(); void _file_selected(const String &p_path); void _update_menu(); void _update_menu_items(); void _edit_menu_cbk(int p_which); void _button_draw(); void _button_input(const Ref &p_event); void _get_allowed_types(bool p_with_convert, Set *p_vector) const; bool _is_drop_valid(const Dictionary &p_drag_data) const; bool _is_type_valid(const String p_type_name, Set p_allowed_types) const; Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); protected: static void _bind_methods(); void _notification(int p_what); public: static void clear_caches(); void set_base_type(const String &p_base_type); String get_base_type() const; Vector get_allowed_types() const; void set_edited_resource(RES p_resource); RES get_edited_resource(); void set_toggle_mode(bool p_enable); bool is_toggle_mode() const; void set_toggle_pressed(bool p_pressed); void set_editable(bool p_editable); bool is_editable() const; virtual void set_create_options(Object *p_menu_node); virtual bool handle_menu_selected(int p_which); EditorResourcePicker(); }; class EditorScriptPicker : public EditorResourcePicker { GDCLASS(EditorScriptPicker, EditorResourcePicker); enum ExtraMenuOption { OBJ_MENU_NEW_SCRIPT = 10, OBJ_MENU_EXTEND_SCRIPT = 11 }; Node *script_owner = nullptr; protected: static void _bind_methods(); public: virtual void set_create_options(Object *p_menu_node); virtual bool handle_menu_selected(int p_which); void set_script_owner(Node *p_owner); Node *get_script_owner() const; EditorScriptPicker(); }; #endif // EDITOR_RESOURCE_PICKER_H