/*************************************************************************/ /* editor_dir_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_dir_dialog.h" #include "editor/editor_dir_dialog.h" #include "core/os/os.h" #include "editor/editor_file_system.h" #include "editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/line_edit.h" #include "core/class_db.h" #include "core/error_list.h" #include "core/error_macros.h" #include "core/math/vector2.h" #include "core/os/dir_access.h" #include "core/os/memory.h" #include "core/variant.h" #include "scene/2d/canvas_item.h" #include "scene/gui/tree.h" #include "scene/main/node.h" void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) { updating = true; String path = p_dir->get_path(); p_item->set_metadata(0, p_dir->get_path()); p_item->set_icon(0, get_icon("Folder", "EditorIcons")); p_item->set_icon_modulate(0, get_color("folder_icon_modulate", "FileDialog")); if (!p_item->get_parent()) { p_item->set_text(0, "res://"); } else { if (!opened_paths.has(path) && (p_select_path == String() || !p_select_path.begins_with(path))) { p_item->set_collapsed(true); } p_item->set_text(0, p_dir->get_name()); } //this should be handled by EditorFileSystem already //bool show_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"); updating = false; for (int i = 0; i < p_dir->get_subdir_count(); i++) { TreeItem *ti = tree->create_item(p_item); _update_dir(ti, p_dir->get_subdir(i)); } } void EditorDirDialog::reload(const String &p_path) { if (!is_visible_in_tree()) { must_reload = true; return; } tree->clear(); TreeItem *root = tree->create_item(); _update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_path); _item_collapsed(root); must_reload = false; } void EditorDirDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload"); reload(); if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) { tree->connect("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED); } if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) { EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload"); } } if (p_what == NOTIFICATION_EXIT_TREE) { if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) { EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload"); } } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (must_reload && is_visible_in_tree()) { reload(); } } } void EditorDirDialog::_item_collapsed(Object *p_item) { TreeItem *item = Object::cast_to(p_item); if (updating) { return; } if (item->is_collapsed()) { opened_paths.erase(item->get_metadata(0)); } else { opened_paths.insert(item->get_metadata(0)); } } void EditorDirDialog::ok_pressed() { TreeItem *ti = tree->get_selected(); if (!ti) { return; } String dir = ti->get_metadata(0); emit_signal("dir_selected", dir); hide(); } void EditorDirDialog::_make_dir() { TreeItem *ti = tree->get_selected(); if (!ti) { mkdirerr->set_text(TTR("Please select a base directory first.")); mkdirerr->popup_centered_minsize(); return; } makedialog->popup_centered_minsize(Size2(250, 80)); makedirname->grab_focus(); } void EditorDirDialog::_make_dir_confirm() { TreeItem *ti = tree->get_selected(); if (!ti) { return; } String dir = ti->get_metadata(0); DirAccessRef d = DirAccess::open(dir); ERR_FAIL_COND_MSG(!d, "Cannot open directory '" + dir + "'."); Error err = d->make_dir(makedirname->get_text()); if (err != OK) { mkdirerr->popup_centered_minsize(Size2(250, 80) * EDSCALE); } else { opened_paths.insert(dir); //reload(dir.plus_file(makedirname->get_text())); EditorFileSystem::get_singleton()->scan_changes(); //we created a dir, so rescan changes } makedirname->set_text(""); // reset label } void EditorDirDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_item_collapsed"), &EditorDirDialog::_item_collapsed); ClassDB::bind_method(D_METHOD("_make_dir"), &EditorDirDialog::_make_dir); ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &EditorDirDialog::_make_dir_confirm); ClassDB::bind_method(D_METHOD("reload"), &EditorDirDialog::reload, DEFVAL("")); ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir"))); } EditorDirDialog::EditorDirDialog() { updating = false; set_title(TTR("Choose a Directory")); set_hide_on_ok(false); tree = memnew(Tree); add_child(tree); tree->connect("item_activated", this, "_ok"); makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel(), "makedir"); makedir->connect("pressed", this, "_make_dir"); makedialog = memnew(ConfirmationDialog); makedialog->set_title(TTR("Create Folder")); add_child(makedialog); VBoxContainer *makevb = memnew(VBoxContainer); makedialog->add_child(makevb); //makedialog->set_child_rect(makevb); makedirname = memnew(LineEdit); makevb->add_margin_child(TTR("Name:"), makedirname); makedialog->register_text_enter(makedirname); makedialog->connect("confirmed", this, "_make_dir_confirm"); mkdirerr = memnew(AcceptDialog); mkdirerr->set_text(TTR("Could not create folder.")); add_child(mkdirerr); get_ok()->set_text(TTR("Choose")); must_reload = false; }