/*************************************************************************/ /* merge_group.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "merge_group.h" #include "core/config/engine.h" #include "core/containers/bitfield_dynamic.h" #include "core/os/os.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/physics_body.h" #include "scene/resources/mesh/merging_tool.h" #include "scene/resources/world_3d.h" #include "modules/modules_enabled.gen.h" // For csg. #ifdef MODULE_CSG_ENABLED #include "modules/csg/csg_shape.h" #endif #ifdef MODULE_GRIDMAP_ENABLED #include "modules/gridmap/grid_map.h" #endif int MergeGroup::MeshAABB::_sort_axis = 0; MergeGroup::BakeStepFunc MergeGroup::bake_step_function = nullptr; MergeGroup::BakeStepFunc MergeGroup::bake_substep_function = nullptr; MergeGroup::BakeEndFunc MergeGroup::bake_end_function = nullptr; void MergeGroup::_bind_methods() { ClassDB::bind_method(D_METHOD("merge_meshes"), &MergeGroup::merge_meshes); ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &MergeGroup::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &MergeGroup::get_param); ClassDB::bind_method(D_METHOD("set_param_enabled", "param", "value"), &MergeGroup::set_param_enabled); ClassDB::bind_method(D_METHOD("get_param_enabled", "param"), &MergeGroup::get_param_enabled); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "auto_merge"), "set_param_enabled", "get_param_enabled", PARAM_ENABLED_AUTO_MERGE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shadow_proxy"), "set_param_enabled", "get_param_enabled", PARAM_ENABLED_SHADOW_PROXY); BIND_ENUM_CONSTANT(PARAM_ENABLED_AUTO_MERGE); BIND_ENUM_CONSTANT(PARAM_ENABLED_SHADOW_PROXY); BIND_ENUM_CONSTANT(PARAM_ENABLED_CONVERT_CSGS); BIND_ENUM_CONSTANT(PARAM_ENABLED_CONVERT_GRIDMAPS); BIND_ENUM_CONSTANT(PARAM_ENABLED_COMBINE_SURFACES); BIND_ENUM_CONSTANT(PARAM_ENABLED_CLEAN_MESHES); BIND_ENUM_CONSTANT(PARAM_GROUP_SIZE); BIND_ENUM_CONSTANT(PARAM_SPLITS_HORIZONTAL); BIND_ENUM_CONSTANT(PARAM_SPLITS_VERTICAL); BIND_ENUM_CONSTANT(PARAM_MIN_SPLIT_POLY_COUNT); } void MergeGroup::merge_meshes() { if (!Engine::get_singleton()->is_editor_hint()) { _merge_meshes(); } } bool MergeGroup::merge_meshes_in_editor() { return _merge_meshes(); } void MergeGroup::_notification(int p_what) { switch (p_what) { case NOTIFICATION_POST_ENTER_TREE: { ERR_FAIL_COND(get_world_3d().is_null()); if (data.params_enabled[PARAM_ENABLED_AUTO_MERGE] && !Engine::get_singleton()->is_editor_hint()) { _merge_meshes(); } } break; } } // If this CSGShape is successfully split, all children are added to the first sibling (as the transform // relationship should be preserved) and the source CSGShape is queue deleted. // The children of a CSGCombiner are also treated specially, as they may not need to be preserved // after the baking operation. void MergeGroup::_split_csg_by_surface(CSGShape *p_shape) { #ifdef MODULE_CSG_ENABLED ERR_FAIL_NULL(p_shape); // Probably a child of a CSG combiner. if (p_shape->is_queued_for_deletion()) { return; } // Shapes will not be up to date on the first frame due to a quirk // of CSG - it defers updates to the next frame. So we need to explicitly // force an update to make sure the CSG is correct on level load. p_shape->force_update_shape(); Array arr = p_shape->get_meshes(); if (!arr.size()) { return; } Ref arr_mesh = arr[1]; if (!arr_mesh.is_valid()) { return; } int num_surfaces = arr_mesh->get_surface_count(); if (num_surfaces == 0) { return; } // First create siblings. Node *parent = p_shape->get_parent(); ERR_FAIL_NULL(parent); // The first new sibling will be the first new child. int first_sibling_id = parent->get_child_count(); Vector siblings; for (int n = 0; n < num_surfaces; n++) { MeshInstance *sib = memnew(MeshInstance); MergingTool::_reparent(sib, parent, data.scene_root); String new_name = String(p_shape->get_name()) + "_surf_" + itos(n); sib->set_name(new_name); siblings.push_back(sib); } _node_changed(parent); if (!p_shape->split_by_surface(siblings)) { return; } // Failed to split. if (parent->get_child_count() <= first_sibling_id) { return; } Node *first_sibling = parent->get_child(first_sibling_id); ERR_FAIL_NULL(first_sibling); // Special case, do not move CSG children of a CSG combiner. if (Object::cast_to(p_shape)) { for (int n = 0; n < p_shape->get_child_count(); n++) { CSGShape *child = Object::cast_to(p_shape->get_child(n)); if (child) { if (!child->get_child_count()) { child->queue_delete(); #ifdef TOOLS_ENABLED _log("CSGShape \"" + child->get_name() + "\" child of CSGCombiner detected, deleting."); #endif } else { // Panic stations .. convert to spatial to preserve the children. _convert_source_to_spatial(child); #ifdef TOOLS_ENABLED _log("CSGShape \"" + child->get_name() + "\" child of CSGCombiner detected, converting to Spatial."); #endif } } } } _move_children(p_shape, first_sibling); // Remove source. _delete_node(p_shape); #endif } void MergeGroup::_logt(int p_tabs, String p_string) { #ifdef TOOLS_ENABLED if (p_tabs) { String str; for (int n = 0; n < p_tabs; n++) { str += "\t"; } str += p_string; _log(str); } else { _log(p_string); } #endif } void MergeGroup::_log(String p_string) { #ifdef TOOLS_ENABLED #ifdef DEV_ENABLED print_line(p_string); #else print_verbose(p_string); #endif #endif } bool MergeGroup::_split_by_locality() { LocalVector mis; _find_mesh_instances_recursive(0, this, mis, false); if (!mis.size()) { return true; } // Find the overall AABB. AABB aabb = mis[0]->get_transformed_aabb(); for (unsigned int n = 1; n < mis.size(); n++) { aabb.merge_with(mis[n]->get_transformed_aabb()); } for (unsigned int n = 0; n < mis.size(); n++) { MeshInstance *mi = mis[n]; Node *parent = mi->get_parent(); if (!parent) { continue; } #ifdef TOOLS_ENABLED if (bake_substep_function) { if (bake_substep_function((float)n / mis.size(), mi->get_name(), nullptr, false)) { return false; } } #endif // The first new sibling will be the first new child. int first_sibling_id = parent->get_child_count(); MergingTool::split_mesh_instance_by_locality(*mi, aabb, data.params[PARAM_SPLITS_HORIZONTAL], data.params[PARAM_SPLITS_VERTICAL], data.params[PARAM_MIN_SPLIT_POLY_COUNT]); // Failed to split. if (parent->get_child_count() <= first_sibling_id) { continue; } Node *first_sibling = parent->get_child(first_sibling_id); // This really should not happen. ERR_FAIL_NULL_V(first_sibling, true); _move_children(mi, first_sibling); // Delete source. _delete_node(mi); } return true; } // If this MeshInstance is successfully split, all children are added to the first sibling (as the transform // relationship should be preserved) and the source MeshInstance is queue deleted. void MergeGroup::_split_mesh_by_surface(MeshInstance *p_mi, int p_num_surfaces) { ERR_FAIL_COND(p_num_surfaces <= 1); // First create siblings. Node *parent = p_mi->get_parent(); ERR_FAIL_NULL(parent); Vector siblings; // The first new sibling will be the first new child. int first_sibling_id = parent->get_child_count(); for (int n = 0; n < p_num_surfaces; n++) { MeshInstance *sib = memnew(MeshInstance); MergingTool::_reparent(sib, parent, data.scene_root); String new_name = String(p_mi->get_name()) + "_surf_" + itos(n); sib->set_name(new_name); #ifdef TOOLS_ENABLED _log("split by surface to " + new_name + "."); #endif siblings.push_back(sib); } _node_changed(parent); p_mi->split_by_surface(siblings); // Failed to split. if (parent->get_child_count() <= first_sibling_id) { return; } Node *first_sibling = parent->get_child(first_sibling_id); ERR_FAIL_NULL(first_sibling); #ifdef TOOLS_ENABLED if (bake_substep_function) { if (bake_substep_function(1.0, p_mi->get_name(), nullptr, false)) { return; } } #endif _move_children(p_mi, first_sibling); // Remove source. _delete_node(p_mi); } void MergeGroup::_node_changed_internal(Node *p_node) { // Wipe filenames. if (p_node->get_filename().size()) { // Don't wipe the filename of the tree root (well actually the child, as the root is a Viewport). if (p_node->get_parent() != (Node *)p_node->get_tree()->get_root()) { #ifdef TOOLS_ENABLED #if 0 _log("\tchanging filename of \"" + p_node->get_name() + "\" from " + p_node->get_filename() + " to NULL"); #endif #endif p_node->set_filename(""); // Invalidate any child / grandchild nodes that were owned by this scene, // make them owned by the scene root. MergingTool::_invalidate_owner_recursive(p_node, p_node, data.scene_root); } } // Terminate if we reach the owning MergeGroup, we don't want to "corrupt" scene trees // when baking in the editor. // Note, this may cause problems if people attempt to merge at runtime then save at runtime // above the MergeGroup, because subscenes won't have been invalidated. if (p_node == this) { return; } // Set owner to the merge group to clear any subscenes from this point upward. MergingTool::_set_owner_logged(p_node, data.scene_root); Node *parent = p_node->get_parent(); if (parent) { _node_changed_internal(parent); } } void MergeGroup::_node_changed(Node *p_node) { //MergingTool::_invalidate_owner_recursive(p_node, p_node, data._scene_root); _node_changed_internal(p_node); } void MergeGroup::_move_children(Node *p_from, Node *p_to, bool p_recalculate_transforms) { ERR_FAIL_NULL(p_from); ERR_FAIL_NULL(p_to); // Invalidate any child nodes owned by this. MergingTool::_invalidate_owner_recursive(p_from, p_from, data.scene_root); int num_children = p_from->get_child_count(); // Note these will be readded in reverse order. // This is more efficient but users should not rely on this order. for (int n = num_children - 1; n >= 0; n--) { Node *child = p_from->get_child(n); if (p_recalculate_transforms) { Spatial *child_spatial = Object::cast_to(child); Transform old_global_xform = child_spatial->get_global_transform(); MergingTool::_reparent(child, p_to, data.scene_root); // only set the new transform if it is out, to prevent float error when not needed if (!child_spatial->get_global_transform().is_equal_approx(old_global_xform)) { child_spatial->set_global_transform(old_global_xform); } } else { MergingTool::_reparent(child, p_to, data.scene_root); } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { MergingTool::append_editor_description(child, "moved from parent", p_from); } #endif } // Subscenes are also invalidated. _node_changed(p_to); } bool MergeGroup::_merge_meshes() { #ifdef TOOLS_ENABLED uint32_t before = OS::get_singleton()->get_ticks_msec(); #endif data.iteration = 0; data.scene_root = get_owner(); ERR_FAIL_NULL_V(data.scene_root, false); if (data.params_enabled[PARAM_ENABLED_CONVERT_CSGS]) { if (bake_step_function) { if (bake_step_function(0.0, "Converting CSGs", nullptr, true)) { return false; } } // First find csgs and convert to meshes. LocalVector csgs; _find_csg_recursive(0, this, csgs); if (csgs.size()) { _log("converting " + itos(csgs.size()) + " CSGShapes to MeshInstances."); } for (unsigned int n = 0; n < csgs.size(); n++) { #ifdef TOOLS_ENABLED if (bake_substep_function) { if (bake_substep_function((float)n / csgs.size(), itos(n), nullptr, false)) { return false; } } #endif CSGShape *csg = csgs[n]; _split_csg_by_surface(csg); } } if (data.params_enabled[PARAM_ENABLED_CONVERT_GRIDMAPS]) { if (bake_step_function) { if (bake_step_function(1.0 / 8, "Converting GridMaps", nullptr, true)) { return false; } } // First find gridmaps and convert to meshes. LocalVector gridmaps; _find_gridmap_recursive(0, this, gridmaps); if (gridmaps.size()) { _log("converting " + itos(gridmaps.size()) + " GridMaps to MeshInstances."); } for (unsigned int n = 0; n < gridmaps.size(); n++) { #ifdef TOOLS_ENABLED if (bake_substep_function) { if (bake_substep_function((float)n / gridmaps.size(), "Gridmap " + itos(n), nullptr, false)) { return false; } } #endif GridMap *gridmap = gridmaps[n]; _bake_gridmap(gridmap); } } // Split by surface? if (data.split_by_surface) { if (bake_step_function) { if (bake_step_function(2.0 / 8, "Split by Surface", nullptr, true)) { return false; } } _log("split by surface"); LocalVector split_instances; _find_mesh_instances_recursive(0, this, split_instances, false); for (unsigned int n = 0; n < split_instances.size(); n++) { MeshInstance *mi = split_instances[n]; #ifdef TOOLS_ENABLED if (bake_substep_function) { if (bake_substep_function((float)n / split_instances.size(), mi->get_name(), nullptr, false)) { return false; } } #endif // Should be checked in the find recursive routine. DEV_ASSERT(mi->get_mesh().is_valid()); int num_surfs = mi->get_mesh()->get_surface_count(); if (num_surfs > 1) { _split_mesh_by_surface(mi, num_surfs); } } // for n } // First create a list of mesh instances. uint32_t try_to_merge_count = 0; { _log("merging meshes"); #ifdef TOOLS_ENABLED if (bake_step_function) { if (bake_step_function(3.0 / 8, "Merging Meshes", nullptr, true)) { return false; } } #endif LocalVector mesh_instances; _find_mesh_instances_recursive(0, this, mesh_instances, false, true); try_to_merge_count = mesh_instances.size(); while (_merge_similar(mesh_instances, false)) { if (bake_substep_function && mesh_instances.size()) { if (bake_substep_function((float)(try_to_merge_count - mesh_instances.size()) / try_to_merge_count, mesh_instances[0]->get_name(), nullptr, false)) { return false; } } data.iteration++; } } if (data.params_enabled[PARAM_ENABLED_CLEAN_MESHES]) { #ifdef TOOLS_ENABLED if (bake_step_function) { if (bake_step_function(4.0 / 8, "Cleaning Meshes", nullptr, true)) { return false; } } #endif _log("cleaning meshes"); LocalVector mesh_instances_clean; _find_mesh_instances_recursive(0, this, mesh_instances_clean, false); for (uint32_t n = 0; n < mesh_instances_clean.size(); n++) { if (bake_substep_function) { if (bake_substep_function((float)n / mesh_instances_clean.size(), mesh_instances_clean[n]->get_name(), nullptr, false)) { return false; } } if (MergingTool::clean_mesh_instance(*mesh_instances_clean[n])) { _node_changed(mesh_instances_clean[n]); } } } if (data.params_enabled[PARAM_ENABLED_SHADOW_PROXY]) { #ifdef TOOLS_ENABLED if (bake_step_function) { if (bake_step_function(5.0 / 8, "Creating Shadow Proxy", nullptr, true)) { return false; } } #endif _log("creating shadow proxy"); LocalVector mesh_instances_shadow; _find_mesh_instances_recursive(0, this, mesh_instances_shadow, true); unsigned int orig_num_found = mesh_instances_shadow.size(); while (_merge_similar(mesh_instances_shadow, true)) { if (bake_substep_function && mesh_instances_shadow.size()) { if (bake_substep_function((float)(orig_num_found - mesh_instances_shadow.size()) / orig_num_found, mesh_instances_shadow[0]->get_name(), nullptr, false)) { return false; } } } } bool split_by_locality = (data.params[PARAM_SPLITS_HORIZONTAL] > 1) || (data.params[PARAM_SPLITS_VERTICAL] > 1); if (split_by_locality) { _log("split by locality"); if (bake_step_function) { if (bake_step_function(6.0 / 8, "Split by Locality", nullptr, true)) { return false; } } if (!_split_by_locality()) { return false; } } if (data.params_enabled[PARAM_ENABLED_COMBINE_SURFACES]) { if ((data.params[PARAM_GROUP_SIZE] > 1) || (split_by_locality)) { WARN_PRINT("Mesh Joining is disabled for MergeGroups with split by locality or max merges."); } else { #ifdef GODOT_MERGING_VERBOSE MergingTool::debug_branch(this, "BEFORE JOINING"); #endif #ifdef TOOLS_ENABLED if (bake_step_function) { if (bake_step_function(7.0 / 8, "Joining Meshes", nullptr, true)) { return false; } } #endif _log("join meshes"); LocalVector mesh_instances_join; _find_mesh_instances_recursive(0, this, mesh_instances_join, false); unsigned int orig_num_found = mesh_instances_join.size(); while (_join_similar(mesh_instances_join)) { if (bake_substep_function && mesh_instances_join.size()) { if (bake_substep_function((float)(orig_num_found - mesh_instances_join.size()) / orig_num_found, mesh_instances_join[0]->get_name(), nullptr, false)) { return false; } } } #ifdef GODOT_MERGING_VERBOSE MergingTool::debug_branch(this, "AFTER JOINING"); #endif } } #ifdef TOOLS_ENABLED uint32_t after = OS::get_singleton()->get_ticks_msec(); _log("Merging for \"" + get_name() + "\" took " + itos(after - before) + " ms. Attempted to merge " + itos(try_to_merge_count) + " meshes."); #endif return true; } bool MergeGroup::_join_similar(LocalVector &r_mis) { if (!r_mis.size()) { return false; } LocalVector list; MeshInstance *first = nullptr; for (int n = 0; n < (int)r_mis.size(); n++) { MeshInstance *mi = r_mis[n]; // Is this mesh suitable? Ref rmesh = mi->get_mesh(); if (!rmesh.is_valid()) { r_mis.remove_unordered(n); n--; continue; } // Either the first member of the list, or mergeable with the existing list. if (!first || MergingTool::is_mergeable_with(*first, *mi, false)) { first = mi; list.push_back(mi); r_mis.remove_unordered(n); n--; } } // No joins possible for this mi. if (list.size() <= 1) { return true; } MeshInstance *joined = memnew(MeshInstance); MergingTool::_reparent(joined, this, data.scene_root); _node_changed(this); // Rename. joined->set_name("Joined [" + first->get_name() + "]"); // Either all of them join, or none. if (!MergingTool::join_meshes(*joined, list)) { // Failed to join. _delete_node(joined); return false; } _cleanup_source_meshes(list); // MergingTool::debug_mesh_instance(*joined); return true; } bool MergeGroup::_merge_similar(LocalVector &r_mis, bool p_shadows) { if (!r_mis.size()) { return false; } MeshInstance *first = r_mis[0]; LocalVector list; list.push_back(first); r_mis.remove_unordered(0); for (int n = 0; n < (int)r_mis.size(); n++) { MeshInstance *mi = r_mis[n]; if (first->is_mergeable_with(mi, p_shadows)) { list.push_back(mi); r_mis.remove_unordered(n); n--; } } // Don't whittle for shadows for now. if (p_shadows) { _merge_list(list, p_shadows); return true; } // If set to zero, we merge everything we can.. // If set to 1, we merge nothing. if (data.params[PARAM_GROUP_SIZE] <= 1) { if (!data.params[PARAM_GROUP_SIZE] && (list.size() > 1)) { _merge_list(list, p_shadows); } return true; } int whittle_group = 0; LocalVector mesh_aabbs; mesh_aabbs.resize(list.size()); for (uint32_t n = 0; n < list.size(); n++) { mesh_aabbs[n].mi = list[n]; mesh_aabbs[n].aabb = list[n]->get_transformed_aabb(); } _recursive_tree_merge(whittle_group, mesh_aabbs); return true; } void MergeGroup::_recursive_tree_merge(int &r_whittle_group, LocalVector p_list) { DEV_ASSERT(data.params[PARAM_GROUP_SIZE] > 1); // If less than the leaf size, merge if (p_list.size() <= data.params[PARAM_GROUP_SIZE]) { if (p_list.size() > 1) { _merge_list_ex(p_list, false, r_whittle_group++); } return; } // Attempt to split. // Calculate AABB. AABB aabb = p_list[0].aabb; for (uint32_t n = 1; n < p_list.size(); n++) { aabb.merge_with(p_list[n].aabb); } int order[3]; order[0] = aabb.get_longest_axis_index(); order[2] = aabb.get_shortest_axis_index(); order[1] = 3 - (order[0] + order[2]); bool sort_ok = false; // Try sorting on each axis in order of longest first. for (int n = 0; n < 3; n++) { int axis = order[n]; MeshAABB::_sort_axis = axis; p_list.sort(); // Is this sorting ok? // some epsilon? NYI if (p_list[0].aabb.position.coord[axis] != p_list[p_list.size() - 1].aabb.position.coord[axis]) { sort_ok = true; break; } } // If the sort failed, they are all in kind of the same place, we will just merge them all // and abandon the whittling... if (!sort_ok) { _merge_list_ex(p_list, false, r_whittle_group++); return; } // Sort was ok, lets split into 2 lists and call recursive. LocalVector list_b; int last = p_list.size() / 2; for (int n = (int)p_list.size() - 1; n >= last; n--) { list_b.push_back(p_list[n]); p_list.remove_unordered(n); } _recursive_tree_merge(r_whittle_group, p_list); _recursive_tree_merge(r_whittle_group, list_b); } void MergeGroup::_merge_list_ex(const LocalVector &p_mesh_aabbs, bool p_shadows, int p_whittle_group) { LocalVector mis; mis.resize(p_mesh_aabbs.size()); for (uint32_t n = 0; n < mis.size(); n++) { mis[n] = p_mesh_aabbs[n].mi; } _merge_list(mis, p_shadows, p_whittle_group); } void MergeGroup::_merge_list(const LocalVector &p_mis, bool p_shadows, int p_whittle_group) { MeshInstance *merged = memnew(MeshInstance); MergingTool::_reparent(merged, this, data.scene_root); _node_changed(this); String new_name; if (p_shadows) { new_name = "Shadow"; } else { new_name = "Merged"; } new_name += " [" + get_name() + "]"; if (!p_shadows) { new_name += " " + itos(data.iteration); } if (p_whittle_group != -1) { new_name += " [wg " + itos(p_whittle_group) + "]"; } merged->set_name(new_name); Vector varlist; for (unsigned int n = 0; n < p_mis.size(); n++) { varlist.push_back(Variant(p_mis[n])); } if (!merged->merge_meshes(varlist, false, false, p_shadows)) { _log("MERGE_MESHES failed."); _delete_node(merged); return; } if (!p_shadows) { // For deleting the old MeshInstances, we should not delete // nodes that have children (e.g. Static physics). However MeshInstances // that are deleted, can then free up parent MeshInstances for deletion, // so we should call this in a recursive fashion. LocalVector del_list = p_mis; if (data.delete_sources) { _cleanup_source_meshes(del_list); } if (data.convert_sources) { // Any that have not been deleted can now be converted to spatials. for (unsigned int n = 0; n < del_list.size(); n++) { _convert_source_to_spatial(del_list[n]); } } else { // or have their mesh set to NULL. for (unsigned int n = 0; n < del_list.size(); n++) { _reset_mesh_instance(del_list[n]); } } } else { // Shadows .. turn shadow casting off for all these meshes. for (unsigned int n = 0; n < p_mis.size(); n++) { p_mis[n]->set_cast_shadows_setting(GeometryInstance::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF); _node_changed(p_mis[n]); } } } void MergeGroup::_cleanup_source_meshes(LocalVector &r_cleanup_list) { for (unsigned int n = 0; n < r_cleanup_list.size(); n++) { MeshInstance *mi = r_cleanup_list[n]; Node *parent = mi->get_parent(); _move_children(mi, parent, true); _delete_node(mi); _delete_dangling_spatials(parent); } // All are deleted. r_cleanup_list.clear(); } void MergeGroup::_delete_node(Node *p_node) { p_node->queue_delete(); // This is only a problem in the editor, Godot saving code cannot currently deal with // nodes queued for deletion, so they must be detached. // This makes the whole process much slower after detaching, because of the logarithmic // calling of notifications (Godot doesn't deal well with large numbers of nodes). #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && p_node->get_parent()) { p_node->get_parent()->remove_child(p_node); } #endif } bool MergeGroup::_node_ok_to_delete(Node *p_node) { return (!MergingTool::_node_has_valid_children(p_node)) && (!p_node->get_script_instance()); } void MergeGroup::_delete_dangling_spatials(Node *p_node) { while (p_node) { if (_node_ok_to_delete(p_node) && (get_class() == "Spatial")) { Node *parent = p_node->get_parent(); _delete_node(p_node); p_node = parent; } else { return; } } } void MergeGroup::_find_gridmap_recursive(int p_depth, Node *p_node, LocalVector &r_gridmaps) { #ifdef MODULE_GRIDMAP_ENABLED if (_terminate_search(p_node)) { return; } GridMap *gridmap = Object::cast_to(p_node); if (gridmap && !gridmap->is_queued_for_deletion() && !gridmap->get_script_instance()) { _logt(p_depth, "found GridMap : \"" + gridmap->get_name() + "\""); r_gridmaps.push_back(gridmap); } for (int c = p_node->get_child_count() - 1; c >= 0; c--) { _find_gridmap_recursive(p_depth + 1, p_node->get_child(c), r_gridmaps); } #endif } void MergeGroup::_bake_gridmap(GridMap *p_gridmap) { #ifdef MODULE_GRIDMAP_ENABLED Node *parent = p_gridmap->get_parent(); ERR_FAIL_NULL(parent); Array meshes = p_gridmap->get_meshes(); Transform gridmap_xform = p_gridmap->get_transform(); for (int n = 0; n < meshes.size(); n++) { Transform tr = meshes[n]; n++; Ref rmesh = meshes[n]; MeshInstance *mi = memnew(MeshInstance); String new_name = String(p_gridmap->get_name()) + " [cell " + itos(n / 2) + "]"; mi->set_name(new_name); MergingTool::_reparent(mi, parent, data.scene_root); mi->set_mesh(rmesh); mi->set_transform(gridmap_xform * tr); #ifdef TOOLS_ENABLED if (bake_substep_function) { _log("baking gridmap, creating mesh instance \"" + new_name + "\""); if (bake_substep_function((float)n / meshes.size(), new_name, nullptr, false)) { break; } } #endif } _node_changed(p_gridmap); // ALTERNATIVE IMPLEMENTATION - may be better if we decide to bake physics reps // Array cells = p_gridmap->get_used_cells(); // Ref rmeshlib = p_gridmap->get_mesh_library(); // Transform gridmap_xform = p_gridmap->get_transform(); // real_t cell_scale = p_gridmap->get_cell_scale(); // for (int32_t k = 0; k < cells.size(); k++) { // Vector3 cell_location = cells[k]; // int x = Math::round(cell_location.x); // int y = Math::round(cell_location.y); // int z = Math::round(cell_location.z); // int32_t cell_item = p_gridmap->get_cell_item(x, y, z); // if (cell_item == GridMap::INVALID_CELL_ITEM) { // continue; // } // Transform cell_xform; // int orientation = p_gridmap->get_cell_item_orientation(x, y, z); // DEV_ASSERT(orientation != -1); // cell_xform.basis.set_orthogonal_index(orientation); // cell_xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); // cell_xform.set_origin(p_gridmap->map_to_world(x, y, z)); // // may not be required, fire didn't have this // //const Transform &item_xform = rmeshlib->get_item_mesh_transform(cell_item); // //cell_xform *= item_xform; // MeshInstance *mi = memnew(MeshInstance); // parent->add_child(mi); // _set_reasonable_owner(mi); // String new_name = "Gridmap [" + p_gridmap->get_name() + "] " + itos(x) + "," + itos(y) + "," + itos(z); // _log("creating " + new_name); // mi->set_name(new_name); // mi->set_mesh(rmeshlib->get_item_mesh(cell_item)); // mi->set_transform(gridmap_xform * cell_xform); // } // Move children of source gridmap, so hiding doesn't affect them. _move_children(p_gridmap, p_gridmap->get_parent(), true); // Set to invisible rather than delete to allow physics to work. p_gridmap->set_visible(false); #endif } // Certain node types will terminate finding mesh instances etc, for convenience, // as they will always be part of a different moving "block" and not suitable // for static merging. bool MergeGroup::_terminate_search(Node *p_node) { if (Object::cast_to(p_node)) { return true; } if (Object::cast_to(p_node)) { return true; } if (Object::cast_to(p_node) && (p_node != this)) { return true; } return false; } void MergeGroup::_find_csg_recursive(int p_depth, Node *p_node, LocalVector &r_csgs) { #ifdef MODULE_CSG_ENABLED if (_terminate_search(p_node)) { return; } CSGShape *shape = Object::cast_to(p_node); if (shape && shape->is_merging_allowed() && !shape->is_queued_for_deletion() && !shape->get_script_instance()) { // Is this the child of a CSG combiner? CSGCombiner *parent = Object::cast_to(shape->get_parent()); if (parent && parent->is_merging_allowed()) { // Do not add children of combiners, as the combiner will use the children to generate // the mesh. // Possible problem: // CSGShape children of CSGCombiners that themselves have children (e.g. static bodies?) // What should we do with these? _logt(p_depth, "found CSGShape with CSGCombiner parent : \"" + shape->get_name() + "\""); } else { r_csgs.push_back(shape); _logt(p_depth, "found CSGShape : \"" + shape->get_name() + "\""); } } for (int c = p_node->get_child_count() - 1; c >= 0; c--) { _find_csg_recursive(p_depth + 1, p_node->get_child(c), r_csgs); } #endif } void MergeGroup::_find_mesh_instances_recursive(int p_depth, Node *p_node, LocalVector &r_mis, bool p_shadows, bool p_flag_invalid_meshes) { if (_terminate_search(p_node)) { return; } MeshInstance *mi = Object::cast_to(p_node); if (mi && mi->is_merging_allowed() && !mi->is_queued_for_deletion() && !mi->get_script_instance()) { Ref rmesh = mi->get_mesh(); if (rmesh.is_valid()) { if (rmesh->get_surface_count()) { if (!p_shadows || mi->is_mergeable_with(mi, true)) { r_mis.push_back(mi); // _logt(p_depth, "found MeshInstance : \"" + mi->get_name() + "\""); } } // Contains surfaces. else if (p_flag_invalid_meshes) { #ifdef TOOLS_ENABLED WARN_PRINT("MeshInstance \"" + mi->get_name() + "\" contains no surfaces."); #endif } } // Mesh valid. } // Important: // Ensure meshes are added in reverse order. // This is important for performance because // it turns out queue_delete is very inefficient // deleteing multiple child nodes from the front of the list // due to ordered_remove() etc. for (int c = p_node->get_child_count() - 1; c >= 0; c--) { _find_mesh_instances_recursive(p_depth + 1, p_node->get_child(c), r_mis, p_shadows, p_flag_invalid_meshes); } } void MergeGroup::_reset_mesh_instance(MeshInstance *p_mi) { p_mi->set_mesh(Ref()); _node_changed(p_mi); } // Convert any dangling MeshInstances to Spatials so they will be cheaper // in the VIsualServer. They are only required now for relative positioning // of children. // Note that this will go horribly wrong if the user code keeps a // reference / pointer to the source node before this stage, // hence why this step is optional. void MergeGroup::_convert_source_to_spatial(Spatial *p_node) { ERR_FAIL_NULL(p_node); if (p_node->get_script_instance()) { return; } #ifdef TOOLS_ENABLED _log("converting source to Spatial \"" + p_node->get_name() + "\""); #endif Node *parent = p_node->get_parent(); // This should not happen, as sources should always be under a merge group. ERR_FAIL_NULL(parent); // Change the name of the node to be deleted. String string_full_name = p_node->get_name(); p_node->set_name("_merge_source_ " + string_full_name); // Create the new class T object. Spatial *pNew = memnew(Spatial); pNew->set_name(string_full_name); // Add the child at the same position as the old node // (this is more convenient for users) //parent->add_child_below_node(p_node, pNew); MergingTool::_reparent(pNew, parent, data.scene_root); // New node should have same transform. pNew->set_transform(p_node->get_transform()); // Move each child. _move_children(p_node, pNew); // Delete old node. _delete_node(p_node); } void MergeGroup::set_param_enabled(ParamEnabled p_param, bool p_enabled) { data.params_enabled[p_param] = p_enabled; } bool MergeGroup::get_param_enabled(ParamEnabled p_param) { return data.params_enabled[p_param]; } void MergeGroup::set_param(Param p_param, int p_value) { // Check specific param ranges. switch (p_param) { case PARAM_SPLITS_HORIZONTAL: case PARAM_SPLITS_VERTICAL: { p_value = CLAMP(p_value, 1, 16); } break; case PARAM_GROUP_SIZE: { p_value = CLAMP(p_value, 0, 128); } break; default: break; } data.params[p_param] = (uint32_t)CLAMP(p_value, 0, INT32_MAX); } int MergeGroup::get_param(Param p_param) { return data.params[p_param]; } MergeGroup::Data::Data() { for (int n = 0; n < PARAM_ENABLED_MAX; n++) { params_enabled[n] = false; } for (int n = 0; n < PARAM_MAX; n++) { params[n] = 0; } params_enabled[PARAM_ENABLED_AUTO_MERGE] = true; params_enabled[PARAM_ENABLED_SHADOW_PROXY] = true; params_enabled[PARAM_ENABLED_CONVERT_CSGS] = true; params_enabled[PARAM_ENABLED_CONVERT_GRIDMAPS] = false; params_enabled[PARAM_ENABLED_COMBINE_SURFACES] = true; params_enabled[PARAM_ENABLED_CLEAN_MESHES] = false; params[PARAM_GROUP_SIZE] = 0; params[PARAM_SPLITS_HORIZONTAL] = 1; params[PARAM_SPLITS_VERTICAL] = 1; params[PARAM_MIN_SPLIT_POLY_COUNT] = 1024; delete_sources = true; convert_sources = true; split_by_surface = true; iteration = 0; }