#ifndef HTTP_SESSION_MANAGER_DB_H #define HTTP_SESSION_MANAGER_DB_H /*************************************************************************/ /* http_session_manager_db.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/hash_map.h" #include "core/containers/vector.h" #include "core/os/mutex.h" #include "core/string/ustring.h" #include "core/object/reference.h" #include "scene/main/node.h" #include "../http/http_session_manager.h" #include "../http/web_server_middleware.h" class HTTPSession; class WebServerRequest; class Database; class DatabaseConnection; class TableBuilder; class QueryBuilder; class HTTPSessionManagerDB : public HTTPSessionManager { GDCLASS(HTTPSessionManagerDB, HTTPSessionManager); public: String get_database_table_name(); void set_database_table_name(const String &val); String get_database_data_table_name(); void set_database_data_table_name(const String &val); Ref get_database(); void set_database(const Ref &db); Ref get_database_connection(); Ref get_table_builder(); Ref get_query_builder(); Ref delete_session(const String &session_id); void save_session(Ref session); void load_sessions(); void create_table(); void drop_table(); void update_table(const int p_current_table_version); void create_default_entries(const int p_seed); virtual void _create_table(); virtual void _drop_table(); virtual void _update_table(const int p_current_table_version); virtual void _create_default_entries(const int p_seed); void migrate(const bool p_clear, const bool p_should_seed, const int p_seed); virtual void _migrate(const bool p_clear, const bool p_should_seed, const int p_seed); HTTPSessionManagerDB(); ~HTTPSessionManagerDB(); protected: void _notification(const int what); static void _bind_methods(); String _database_table_name; String _database_data_table_name; Ref _database; }; #endif