#ifndef STAT_DATA_H #define STAT_DATA_H #include "core/object/resource.h" #include "scene/resources/curve.h" #include "level_stat_data.h" class StatData : public Resource { GDCLASS(StatData, Resource); public: struct ModStat { int target_stat_id; int stat_id; float multiplier; }; enum { MAX_MOD_STATS = 8, }; public: float get_base(int index); void set_base(int index, float entry); Ref get_level_stat_data(); void set_level_stat_data(Ref value); bool has_mod_stats(); int get_mod_stat_count(); void set_mod_stat_count(int value); int get_target_stat_id(int index); void set_target_stat_id(int index, int value); int get_mod_stat_id(int index); void set_mod_stat_id(int index, int value); float get_mod_stat_multiplier(int index); void set_mod_stat_multiplier(int index, float value); StatData(); ~StatData(); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _validate_property(PropertyInfo &property) const; static void _bind_methods(); private: Vector _entries; Ref _level_stat_data; int _mod_stat_count; ModStat _mod_stats[MAX_MOD_STATS]; }; #endif