#ifndef FASTNOISE_NOISE_PARAMS_H #define FASTNOISE_NOISE_PARAMS_H #include "core/object/resource.h" #include "noise.h" class FastnoiseNoiseParams : public Resource { GDCLASS(FastnoiseNoiseParams, Resource); public: int get_seed() const { return _seed; } void set_seed(int seed) { _seed = seed; } void set_noise_type(FastNoise::Type noise_type) { _noise_type = noise_type; } FastNoise::Type get_noise_type() const { return _noise_type; } void set_interpolation(FastNoise::Interpolation interp) { _interp = interp; } FastNoise::Interpolation get_interpolation() const { return _interp; } void set_frequency(real_t freq) { _freq = freq; } real_t get_frequency() const { return _freq; } void set_fractal_octaves(unsigned int octave_count) { _octave_count = octave_count; } int get_fractal_octaves() const { return _octave_count; } void set_fractal_lacunarity(real_t lacunarity) { _lacunarity = lacunarity; } real_t get_fractal_lacunarity() const { return _lacunarity; } void set_fractal_gain(real_t gain) { _gain = gain; } real_t get_fractal_gain() const { return _gain; } void set_fractal_type(FastNoise::FractalType type) { _type = type; } FastNoise::FractalType get_fractal_type() const { return _type; } void set_cellular_distance_function(FastNoise::CellularDistanceFunction func) { _func = func; } FastNoise::CellularDistanceFunction get_cellular_distance_function() const { return _func; } void set_cellular_return_type(FastNoise::CellularReturnType ret) { _ret = ret; } FastNoise::CellularReturnType get_cellular_return_type() const { return _ret; } void set_cellular_jitter(real_t jitter) { _jitter = jitter; } real_t get_cellular_jitter() const { return _jitter; } void set_gradient_perturbation_amplitude(real_t amp) { _amp = amp; } real_t get_gradient_perturbation_amplitude() const { return _amp; } void setup_noise(Ref noise); FastnoiseNoiseParams(); ~FastnoiseNoiseParams(); protected: static void _bind_methods(); private: int _seed; FastNoise::Type _noise_type; FastNoise::Interpolation _interp; real_t _freq; unsigned int _octave_count; real_t _lacunarity; real_t _gain; FastNoise::FractalType _type; FastNoise::CellularDistanceFunction _func; FastNoise::CellularReturnType _ret; real_t _jitter; real_t _amp; }; #endif