/*************************************************************************/ /* joints_2d_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef JOINTS_2D_SW_H #define JOINTS_2D_SW_H #include "body_2d_sw.h" #include "constraint_2d_sw.h" class Joint2DSW : public Constraint2DSW { real_t max_force; real_t bias; real_t max_bias; public: _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force = p_force; } _FORCE_INLINE_ real_t get_max_force() const { return max_force; } _FORCE_INLINE_ void set_bias(real_t p_bias) { bias = p_bias; } _FORCE_INLINE_ real_t get_bias() const { return bias; } _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; } _FORCE_INLINE_ real_t get_max_bias() const { return max_bias; } virtual Physics2DServer::JointType get_type() const = 0; Joint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) : Constraint2DSW(p_body_ptr, p_body_count) { bias = 0; max_force = max_bias = 3.40282e+38; }; }; class PinJoint2DSW : public Joint2DSW { union { struct { Body2DSW *A; Body2DSW *B; }; Body2DSW *_arr[2]; }; Transform2D M; Vector2 rA, rB; Vector2 anchor_A; Vector2 anchor_B; Vector2 bias; Vector2 P; real_t softness; public: virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_PIN; } virtual bool setup(real_t p_step); virtual void solve(real_t p_step); void set_param(Physics2DServer::PinJointParam p_param, real_t p_value); real_t get_param(Physics2DServer::PinJointParam p_param) const; PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b = nullptr); ~PinJoint2DSW(); }; class GrooveJoint2DSW : public Joint2DSW { union { struct { Body2DSW *A; Body2DSW *B; }; Body2DSW *_arr[2]; }; Vector2 A_groove_1; Vector2 A_groove_2; Vector2 A_groove_normal; Vector2 B_anchor; Vector2 jn_acc; Vector2 gbias; real_t jn_max; real_t clamp; Vector2 xf_normal; Vector2 rA, rB; Vector2 k1, k2; bool correct; public: virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_GROOVE; } virtual bool setup(real_t p_step); virtual void solve(real_t p_step); GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b); ~GrooveJoint2DSW(); }; class DampedSpringJoint2DSW : public Joint2DSW { union { struct { Body2DSW *A; Body2DSW *B; }; Body2DSW *_arr[2]; }; Vector2 anchor_A; Vector2 anchor_B; real_t rest_length; real_t damping; real_t stiffness; Vector2 rA, rB; Vector2 n; real_t n_mass; real_t target_vrn; real_t v_coef; public: virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_DAMPED_SPRING; } virtual bool setup(real_t p_step); virtual void solve(real_t p_step); void set_param(Physics2DServer::DampedStringParam p_param, real_t p_value); real_t get_param(Physics2DServer::DampedStringParam p_param) const; DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b); ~DampedSpringJoint2DSW(); }; #endif // JOINTS_2D_SW_H