/*************************************************************************/ /* transform.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdn/transform.h" #include "core/math/transform.h" #include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif static_assert(sizeof(pandemonium_transform) == sizeof(Transform), "Transform size mismatch"); void GDAPI pandemonium_transform_invert(pandemonium_transform *p_self) { Transform *self = (Transform *)p_self; self->invert(); } pandemonium_transform GDAPI pandemonium_transform_inverse(const pandemonium_transform *p_self) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; *((Transform *)&dest) = self->inverse(); return dest; } void GDAPI pandemonium_transform_affine_invert(pandemonium_transform *p_self) { Transform *self = (Transform *)p_self; self->affine_invert(); } pandemonium_transform GDAPI pandemonium_transform_affine_inverse(const pandemonium_transform *p_self) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; *((Transform *)&dest) = self->affine_inverse(); return dest; } pandemonium_transform GDAPI pandemonium_transform_rotated(const pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; *((Transform *)&dest) = self->rotated(*axis, p_phi); return dest; } pandemonium_transform GDAPI pandemonium_transform_rotated_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; *((Transform *)&dest) = self->rotated_local(*axis, p_phi); return dest; } void GDAPI pandemonium_transform_rotate(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) { Transform *self = (Transform *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; self->rotate(*axis, p_phi); } void GDAPI pandemonium_transform_rotate_local(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) { Transform *self = (Transform *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; self->rotate_local(*axis, p_phi); } void GDAPI pandemonium_transform_rotate_basis(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi) { Transform *self = (Transform *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; self->rotate_basis(*axis, p_phi); } void GDAPI pandemonium_transform_set_look_at(pandemonium_transform *p_self, const pandemonium_vector3 *p_eye, const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up, const pandemonium_bool p_use_model_front) { Transform *self = (Transform *)p_self; const Vector3 *eye = (const Vector3 *)p_eye; const Vector3 *target = (const Vector3 *)p_target; const Vector3 *up = (const Vector3 *)p_up; self->set_look_at(*eye, *target, *up, p_use_model_front); } pandemonium_transform GDAPI pandemonium_transform_looking_at(const pandemonium_transform *p_self, const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up, const pandemonium_bool p_use_model_front) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Vector3 *target = (const Vector3 *)p_target; const Vector3 *up = (const Vector3 *)p_up; *((Transform *)&dest) = self->looking_at(*target, *up, p_use_model_front); return dest; } void GDAPI pandemonium_transform_scale(pandemonium_transform *p_self, const pandemonium_vector3 *p_scale) { Transform *self = (Transform *)p_self; const Vector3 *scale = (const Vector3 *)p_scale; self->scale(*scale); } pandemonium_transform GDAPI pandemonium_transform_scaled(const pandemonium_transform *p_self, const pandemonium_vector3 *p_scale) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Vector3 *scale = (const Vector3 *)p_scale; *((Transform *)&dest) = self->scaled(*scale); return dest; } pandemonium_transform GDAPI pandemonium_transform_scaled_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_scale) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Vector3 *scale = (const Vector3 *)p_scale; *((Transform *)&dest) = self->scaled_local(*scale); return dest; } void GDAPI pandemonium_transform_scale_basis(pandemonium_transform *p_self, const pandemonium_vector3 *p_scale) { Transform *self = (Transform *)p_self; const Vector3 *scale = (const Vector3 *)p_scale; self->scale_basis(*scale); } void GDAPI pandemonium_transform_translate_localr(pandemonium_transform *p_self, pandemonium_real p_tx, pandemonium_real p_ty, pandemonium_real p_tz) { Transform *self = (Transform *)p_self; self->translate_localr(p_tx, p_ty, p_tz); } void GDAPI pandemonium_transform_translate_localv(pandemonium_transform *p_self, const pandemonium_vector3 *p_translation) { Transform *self = (Transform *)p_self; const Vector3 *translation = (const Vector3 *)p_translation; self->translate_localv(*translation); } pandemonium_transform GDAPI pandemonium_transform_translated(const pandemonium_transform *p_self, const pandemonium_vector3 *p_ofs) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Vector3 *ofs = (const Vector3 *)p_ofs; *((Transform *)&dest) = self->translated(*ofs); return dest; } pandemonium_transform GDAPI pandemonium_transform_translated_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_translation) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Vector3 *translation = (const Vector3 *)p_translation; *((Transform *)&dest) = self->translated_local(*translation); return dest; } pandemonium_basis GDAPI pandemonium_transform_get_basis(const pandemonium_transform *p_self) { pandemonium_basis dest; const Transform *self = (const Transform *)p_self; *((Basis *)&dest) = self->basis; return dest; } void GDAPI pandemonium_transform_set_basis(pandemonium_transform *p_self, const pandemonium_basis *p_v) { Transform *self = (Transform *)p_self; const Basis *v = (const Basis *)p_v; self->basis = *v; } pandemonium_vector3 GDAPI pandemonium_transform_get_origin(const pandemonium_transform *p_self) { pandemonium_vector3 dest; const Transform *self = (const Transform *)p_self; *((Vector3 *)&dest) = self->origin; return dest; } void GDAPI pandemonium_transform_set_origin(pandemonium_transform *p_self, const pandemonium_vector3 *p_v) { Transform *self = (Transform *)p_self; const Vector3 *v = (const Vector3 *)p_v; self->origin = *v; } void GDAPI pandemonium_transform_orthonormalize(pandemonium_transform *p_self) { Transform *self = (Transform *)p_self; self->orthonormalize(); } pandemonium_transform GDAPI pandemonium_transform_orthonormalized(const pandemonium_transform *p_self) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; *((Transform *)&dest) = self->orthonormalized(); return dest; } void GDAPI pandemonium_transform_orthogonalize(pandemonium_transform *p_self) { Transform *self = (Transform *)p_self; self->orthogonalize(); } pandemonium_transform GDAPI pandemonium_transform_orthogonalized(const pandemonium_transform *p_self) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; *((Transform *)&dest) = self->orthogonalized(); return dest; } pandemonium_bool GDAPI pandemonium_transform_is_equal_approx(const pandemonium_transform *p_self, const pandemonium_transform *p_transform) { const Transform *self = (const Transform *)p_self; const Transform *transform = (const Transform *)p_transform; return self->is_equal_approx(*transform); } pandemonium_bool GDAPI pandemonium_transform_operator_equal(const pandemonium_transform *p_self, const pandemonium_transform *p_b) { const Transform *self = (const Transform *)p_self; const Transform *b = (const Transform *)p_b; return *self == *b; } pandemonium_vector3 GDAPI pandemonium_transform_xform_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v) { pandemonium_vector3 raw_dest; Vector3 *dest = (Vector3 *)&raw_dest; const Transform *self = (const Transform *)p_self; const Vector3 *v = (const Vector3 *)p_v; *dest = self->xform(*v); return raw_dest; } pandemonium_vector3i GDAPI pandemonium_transform_xform_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector) { pandemonium_vector3i dest; const Transform *self = (const Transform *)p_self; const Vector3i *vector = (const Vector3i *)p_vector; *((Vector3i *)&dest) = self->xform(*vector); return dest; } pandemonium_aabb GDAPI pandemonium_transform_xform_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v) { pandemonium_aabb raw_dest; AABB *dest = (AABB *)&raw_dest; const Transform *self = (const Transform *)p_self; const AABB *v = (const AABB *)p_v; *dest = self->xform(*v); return raw_dest; } pandemonium_pool_vector3_array GDAPI pandemonium_transform_xform_pool_vector3(const pandemonium_transform *p_self, const pandemonium_pool_vector3_array *p_array) { pandemonium_pool_vector3_array dest; const Transform *self = (const Transform *)p_self; const PoolVector3Array *array = (const PoolVector3Array *)p_array; memnew_placement(&dest, PoolVector(self->xform(*array))); return dest; } pandemonium_pool_vector3i_array GDAPI pandemonium_transform_xform_pool_vector3i(const pandemonium_transform *p_self, const pandemonium_pool_vector3i_array *p_array) { pandemonium_pool_vector3i_array dest; const Transform *self = (const Transform *)p_self; const PoolVector3iArray *array = (const PoolVector3iArray *)p_array; memnew_placement(&dest, PoolVector(self->xform(*array))); return dest; } pandemonium_vector3 GDAPI pandemonium_transform_xform_inv_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v) { pandemonium_vector3 raw_dest; Vector3 *dest = (Vector3 *)&raw_dest; const Transform *self = (const Transform *)p_self; const Vector3 *v = (const Vector3 *)p_v; *dest = self->xform_inv(*v); return raw_dest; } pandemonium_vector3i GDAPI pandemonium_transform_xform_inv_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector) { pandemonium_vector3i dest; const Transform *self = (const Transform *)p_self; const Vector3i *vector = (const Vector3i *)p_vector; *((Vector3i *)&dest) = self->xform_inv(*vector); return dest; } pandemonium_aabb GDAPI pandemonium_transform_xform_inv_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v) { pandemonium_aabb raw_dest; AABB *dest = (AABB *)&raw_dest; const Transform *self = (const Transform *)p_self; const AABB *v = (const AABB *)p_v; *dest = self->xform_inv(*v); return raw_dest; } pandemonium_pool_vector3_array GDAPI pandemonium_transform_xform_inv_pool_vector3(const pandemonium_transform *p_self, const pandemonium_pool_vector3_array *p_array) { pandemonium_pool_vector3_array dest; const Transform *self = (const Transform *)p_self; const PoolVector3Array *array = (const PoolVector3Array *)p_array; memnew_placement(&dest, PoolVector(self->xform_inv(*array))); return dest; } pandemonium_pool_vector3i_array GDAPI pandemonium_transform_xform_inv_pool_vector3i(const pandemonium_transform *p_self, const pandemonium_pool_vector3i_array *p_array) { pandemonium_pool_vector3i_array dest; const Transform *self = (const Transform *)p_self; const PoolVector3iArray *array = (const PoolVector3iArray *)p_array; memnew_placement(&dest, PoolVector(self->xform_inv(*array))); return dest; } pandemonium_plane GDAPI pandemonium_transform_xform_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v) { pandemonium_plane raw_dest; Plane *dest = (Plane *)&raw_dest; const Transform *self = (const Transform *)p_self; const Plane *v = (const Plane *)p_v; *dest = self->xform(*v); return raw_dest; } pandemonium_plane GDAPI pandemonium_transform_xform_inv_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v) { pandemonium_plane raw_dest; Plane *dest = (Plane *)&raw_dest; const Transform *self = (const Transform *)p_self; const Plane *v = (const Plane *)p_v; *dest = self->xform_inv(*v); return raw_dest; } pandemonium_plane GDAPI pandemonium_transform_xform_fast(const pandemonium_transform *p_self, const pandemonium_plane *p_plane, const pandemonium_basis *p_basis_inverse_transpose) { pandemonium_plane dest; const Transform *self = (const Transform *)p_self; const Plane *plane = (const Plane *)p_plane; const Basis *basis_inverse_transpose = (const Basis *)p_basis_inverse_transpose; *((Plane *)&dest) = self->xform_fast(*plane, *basis_inverse_transpose); return dest; } pandemonium_plane GDAPI pandemonium_transform_xform_inv_fast(const pandemonium_plane *p_plane, const pandemonium_transform *p_inverse, const pandemonium_basis *p_basis_transpose) { pandemonium_plane dest; const Plane *plane = (const Plane *)p_plane; const Transform *inverse = (const Transform *)p_inverse; const Basis *basis_transpose = (const Basis *)p_basis_transpose; *((Plane *)&dest) = Transform::xform_inv_fast(*plane, *inverse, *basis_transpose); return dest; } pandemonium_transform GDAPI pandemonium_transform_operator_multiply(const pandemonium_transform *p_self, const pandemonium_transform *p_b) { pandemonium_transform raw_dest; Transform *dest = (Transform *)&raw_dest; const Transform *self = (const Transform *)p_self; const Transform *b = (const Transform *)p_b; *dest = *self * *b; return raw_dest; } pandemonium_transform GDAPI pandemonium_transform_spherical_interpolate_with(const pandemonium_transform *p_self, const pandemonium_transform *p_transform, pandemonium_real p_c) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Transform *transform = (const Transform *)p_transform; *((Transform *)&dest) = self->spherical_interpolate_with(*transform, p_c); return dest; } pandemonium_transform GDAPI pandemonium_transform_interpolate_with(const pandemonium_transform *p_self, const pandemonium_transform *p_transform, pandemonium_real p_c) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Transform *transform = (const Transform *)p_transform; *((Transform *)&dest) = self->interpolate_with(*transform, p_c); return dest; } pandemonium_transform GDAPI pandemonium_transform_inverse_xform(const pandemonium_transform *p_self, const pandemonium_transform *p_t) { pandemonium_transform dest; const Transform *self = (const Transform *)p_self; const Transform *t = (const Transform *)p_t; *((Transform *)&dest) = self->inverse_xform(*t); return dest; } void GDAPI pandemonium_transform_set(pandemonium_transform *p_self, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz, pandemonium_real tx, pandemonium_real ty, pandemonium_real tz) { Transform *self = (Transform *)p_self; self->set(xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz); } pandemonium_string GDAPI pandemonium_transform_as_string(const pandemonium_transform *p_self) { pandemonium_string ret; const Transform *self = (const Transform *)p_self; memnew_placement(&ret, String(*self)); return ret; } void GDAPI pandemonium_transform_new_with_axis_origin(pandemonium_transform *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis, const pandemonium_vector3 *p_origin) { const Vector3 *x_axis = (const Vector3 *)p_x_axis; const Vector3 *y_axis = (const Vector3 *)p_y_axis; const Vector3 *z_axis = (const Vector3 *)p_z_axis; const Vector3 *origin = (const Vector3 *)p_origin; Transform *dest = (Transform *)r_dest; dest->basis.set_axis(0, *x_axis); dest->basis.set_axis(1, *y_axis); dest->basis.set_axis(2, *z_axis); dest->origin = *origin; } void GDAPI pandemonium_transform_new(pandemonium_transform *r_dest, const pandemonium_basis *p_basis, const pandemonium_vector3 *p_origin) { const Basis *basis = (const Basis *)p_basis; const Vector3 *origin = (const Vector3 *)p_origin; Transform *dest = (Transform *)r_dest; *dest = Transform(*basis, *origin); } void GDAPI pandemonium_transform_new_with_quaternion(pandemonium_transform *r_dest, const pandemonium_quaternion *p_quaternion) { const Quaternion *quaternion = (const Quaternion *)p_quaternion; Transform *dest = (Transform *)r_dest; *dest = Transform(*quaternion); } void GDAPI pandemonium_transform_new_identity(pandemonium_transform *r_dest) { Transform *dest = (Transform *)r_dest; *dest = Transform(); } #ifdef __cplusplus } #endif