/*************************************************************************/
/*  entity_skill.cpp                                                     */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* a copy of this software and associated documentation files (the       */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#include "entity_skill.h"

#include "../../database/ess_resource_db.h"
#include "../../singletons/ess.h"

Ref<EntitySkillData> EntitySkill::get_skill() {
	return _skill;
}
void EntitySkill::set_skill(Ref<EntitySkillData> value) {
	_skill = value;

	if (_skill.is_valid()) {
		_skill_id = _skill->get_id();
		_skill_path = _skill->get_path();
	} else {
		_skill_id = 0;
		_skill_path = "";
	}

	emit_signal("skill_changed", Ref<EntitySkill>(this));
}

int EntitySkill::get_skill_id() {
	return _skill_id;
}
void EntitySkill::set_skill_id(int value) {
	_skill_id = value;

	if (ESS::get_singleton() != NULL) {
		_skill = ESS::get_singleton()->get_resource_db()->get_entity_skill(_skill_id);
	}

	emit_signal("skill_changed", Ref<EntitySkill>(this));
}

int EntitySkill::get_current() {
	return _current;
}
void EntitySkill::set_current(int value) {
	_current = value;

	emit_signal("current_changed", Ref<EntitySkill>(this));
}

int EntitySkill::get_max() {
	return _max;
}
void EntitySkill::set_max(int value) {
	_max = value;

	emit_signal("max_changed", Ref<EntitySkill>(this));
}

bool EntitySkill::get_disabled() {
	return _disabled;
}
void EntitySkill::set_disabled(bool value) {
	_disabled = value;

	emit_signal("skill_changed", Ref<EntitySkill>(this));
}

Dictionary EntitySkill::to_dict() {
	return call("_to_dict");
}
void EntitySkill::from_dict(const Dictionary &dict) {
	call("_from_dict", dict);
}

Dictionary EntitySkill::_to_dict() {
	Dictionary dict;

	dict["skill_id"] = _skill_id;
	dict["skill_path"] = _skill_path;
	dict["current"] = _current;
	dict["max"] = _max;
	dict["disabled"] = _disabled;

	return dict;
}
void EntitySkill::_from_dict(const Dictionary &dict) {
	ERR_FAIL_COND(dict.empty());

	_skill_id = dict.get("skill_id", 0);
	_skill_path = dict.get("skill_path", "");
	_current = dict.get("current", 0);
	_max = dict.get("max", 0);
	_disabled = dict.get("disabled", true);
}

EntitySkill::EntitySkill() {
	_skill_id = 0;
	_current = 0;
	_max = 0;
	_disabled = false;
}

EntitySkill::~EntitySkill() {
	_skill.unref();
}

void EntitySkill::_bind_methods() {
	ADD_SIGNAL(MethodInfo("skill_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
	ADD_SIGNAL(MethodInfo("current_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
	ADD_SIGNAL(MethodInfo("max_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));

	ClassDB::bind_method(D_METHOD("get_skill"), &EntitySkill::get_skill);
	ClassDB::bind_method(D_METHOD("set_skill", "value"), &EntitySkill::set_skill);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkillData"), "set_skill", "get_skill");

	ClassDB::bind_method(D_METHOD("get_skill_id"), &EntitySkill::get_skill_id);
	ClassDB::bind_method(D_METHOD("set_skill_id", "value"), &EntitySkill::set_skill_id);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "skill_id"), "set_skill_id", "get_skill_id");

	ClassDB::bind_method(D_METHOD("get_current"), &EntitySkill::get_current);
	ClassDB::bind_method(D_METHOD("set_current", "value"), &EntitySkill::set_current);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "current"), "set_current", "get_current");

	ClassDB::bind_method(D_METHOD("get_max"), &EntitySkill::get_max);
	ClassDB::bind_method(D_METHOD("set_max", "value"), &EntitySkill::set_max);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max");

	ClassDB::bind_method(D_METHOD("get_disabled"), &EntitySkill::get_disabled);
	ClassDB::bind_method(D_METHOD("set_disabled", "value"), &EntitySkill::set_disabled);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "get_disabled");

	//Serialization
	BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
	BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));

	ClassDB::bind_method(D_METHOD("from_dict", "dict"), &EntitySkill::from_dict);
	ClassDB::bind_method(D_METHOD("to_dict"), &EntitySkill::to_dict);

	ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &EntitySkill::_from_dict);
	ClassDB::bind_method(D_METHOD("_to_dict"), &EntitySkill::_to_dict);
}