<?xml version="1.0" encoding="UTF-8" ?> <class name="GSAIArrive" inherits="GSAISteeringBehavior" version="4.1"> <brief_description> Calculates acceleration to take an agent to its target's location. The calculation attempts to arrive with zero remaining velocity. </brief_description> <description> Calculates acceleration to take an agent to its target's location. The calculation attempts to arrive with zero remaining velocity. </description> <tutorials> </tutorials> <methods> <method name="_arrive" qualifiers="virtual"> <return type="void" /> <argument index="0" name="acceleration" type="GSAITargetAcceleration" /> <argument index="1" name="target_position" type="Vector3" /> <description> </description> </method> <method name="arrive"> <return type="void" /> <argument index="0" name="acceleration" type="GSAITargetAcceleration" /> <argument index="1" name="target_position" type="Vector3" /> <description> </description> </method> </methods> <members> <member name="arrival_tolerance" type="float" setter="set_arrival_tolerance" getter="get_arrival_tolerance" default="0.0"> Distance from the target for the agent to be considered successfully arrived. </member> <member name="deceleration_radius" type="float" setter="set_deceleration_radius" getter="get_deceleration_radius" default="0.0"> Distance from the target for the agent to begin slowing down. </member> <member name="target" type="GSAIAgentLocation" setter="set_target" getter="get_target"> Target agent to arrive to. </member> <member name="time_to_reach" type="float" setter="set_time_to_reach" getter="get_time_to_reach" default="0.1"> Represents the time it takes to change acceleration. </member> </members> <constants> </constants> </class>