/*************************************************************************/ /* terrain_library_merger_pcm.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "terrain_library_merger_pcm.h" #include "../../texture_packer/texture_packer.h" #include "scene/resources/material/shader_material.h" #include "scene/resources/material/spatial_material.h" #include "scene/resources/packed_scene.h" #include "scene/resources/texture.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_PROPS_ENABLED #include "../../props/props/prop_data.h" #include "../../props/props/prop_data_prop.h" #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED #include "../../mesh_data_resource/props/prop_data_mesh_data.h" #endif #endif #include "../defines.h" #include "../world/default/terrain_chunk_default.h" #include "core/containers/hashfuncs.h" #include "core/object/message_queue.h" #include "terrain_material_cache_pcm.h" bool TerrainLibraryMergerPCM::_supports_caching() { return true; } void TerrainLibraryMergerPCM::_material_cache_get_key(Ref chunk) { uint8_t *ch = chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_TYPE); if (!ch) { chunk->material_cache_key_set(0); chunk->material_cache_key_has_set(false); return; } Vector surfaces; uint32_t size = chunk->get_data_size(); for (uint32_t i = 0; i < size; ++i) { uint8_t v = ch[i]; if (v == 0) { continue; } int ssize = surfaces.size(); bool found = false; for (uint8_t j = 0; j < ssize; ++j) { if (surfaces[j] == v) { found = true; break; } } if (!found) { surfaces.push_back(v); } } if (surfaces.size() == 0) { chunk->material_cache_key_set(0); chunk->material_cache_key_has_set(false); return; } surfaces.sort(); String hstr; for (int i = 0; i < surfaces.size(); ++i) { hstr += String::num(surfaces[i]) + "|"; } int hash = static_cast(hstr.hash()); chunk->material_cache_key_set(hash); chunk->material_cache_key_has_set(true); _material_cache_mutex.lock(); if (_material_cache.has(hash)) { Ref cc = _material_cache[hash]; if (cc.is_valid()) { cc->inc_ref_count(); } _material_cache_mutex.unlock(); return; } //print_error("New cache: " + hstr); Ref cache; cache.instance(); cache->inc_ref_count(); cache->set_texture_flags(get_texture_flags()); cache->set_max_atlas_size(get_max_atlas_size()); cache->set_keep_original_atlases(get_keep_original_atlases()); cache->set_background_color(get_background_color()); cache->set_margin(get_margin()); for (int i = 0; i < surfaces.size(); ++i) { int s = surfaces[i] - 1; if (_terra_surfaces.size() <= s) { continue; } Ref ms = _terra_surfaces[s]; if (!ms.is_valid()) { continue; } Ref nms = ms->duplicate(); nms->set_library(Ref(this)); nms->set_id(s); cache->surface_add(nms); } for (int i = 0; i < _materials.size(); ++i) { Ref m = _materials[i]; if (!m.is_valid()) { continue; } Ref nm = m->duplicate(); cache->material_add(nm); } _material_cache[hash] = cache; //unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it. _material_cache_mutex.unlock(); //this will generate the atlases cache->refresh_rects(); } Ref TerrainLibraryMergerPCM::_material_cache_get(const int key) { Ref c; _material_cache_mutex.lock(); c = _material_cache[key]; _material_cache_mutex.unlock(); ERR_FAIL_COND_V(!c.is_valid(), Ref()); return c; } void TerrainLibraryMergerPCM::_material_cache_unref(const int key) { if (_material_cache_mutex.try_lock() != OK) { // If we don't get the lock try again later // This is needed, because when duplicating materials the RenderingServer apparently // needs synchronization with the main thread. So if _material_cache_unref holds the mutex // and is duplicating the materials, trying to get the lock from the main thread will deadlock // the game. This can happen when chungs are spawned and despawned really fast. // E.g. when flying around in the editor. MessageQueue::get_singleton()->push_call(this, "_material_cache_unref", key, 1); return; } //_material_cache_mutex.lock(); if (!_material_cache.has(key)) { return; } Ref cc = _material_cache[key]; if (!cc.is_valid()) { _material_cache_mutex.unlock(); return; } cc->dec_ref_count(); if (cc->get_ref_count() <= 0) { _material_cache.erase(key); } _material_cache_mutex.unlock(); } //Liquids void TerrainLibraryMergerPCM::_liquid_material_cache_get_key(Ref chunk) { uint8_t *ch = chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE); if (!ch) { chunk->liquid_material_cache_key_set(0); chunk->liquid_material_cache_key_has_set(false); return; } Vector surfaces; uint32_t size = chunk->get_data_size(); for (uint32_t i = 0; i < size; ++i) { uint8_t v = ch[i]; if (v == 0) { continue; } int ssize = surfaces.size(); bool found = false; for (uint8_t j = 0; j < ssize; ++j) { if (surfaces[j] == v) { found = true; break; } } if (!found) { surfaces.push_back(v); } } if (surfaces.size() == 0) { chunk->liquid_material_cache_key_set(0); chunk->liquid_material_cache_key_has_set(false); return; } surfaces.sort(); String hstr; for (int i = 0; i < surfaces.size(); ++i) { hstr += String::num(surfaces[i]) + "|"; } int hash = static_cast(hstr.hash()); chunk->liquid_material_cache_key_set(hash); chunk->liquid_material_cache_key_has_set(true); _liquid_material_cache_mutex.lock(); if (_liquid_material_cache.has(hash)) { Ref cc = _liquid_material_cache[hash]; if (cc.is_valid()) { cc->inc_ref_count(); } _liquid_material_cache_mutex.unlock(); return; } //print_error("New cache: " + hstr); Ref cache; cache.instance(); cache->inc_ref_count(); cache->set_texture_flags(get_texture_flags()); cache->set_max_atlas_size(get_max_atlas_size()); cache->set_keep_original_atlases(get_keep_original_atlases()); cache->set_background_color(get_background_color()); cache->set_margin(get_margin()); for (int i = 0; i < surfaces.size(); ++i) { int s = surfaces[i] - 1; if (_terra_surfaces.size() <= s) { continue; } Ref ms = _terra_surfaces[s]; if (!ms.is_valid()) { continue; } Ref nms = ms->duplicate(); nms->set_library(Ref(this)); nms->set_id(s); cache->surface_add(nms); } for (int i = 0; i < _liquid_materials.size(); ++i) { Ref m = _liquid_materials[i]; if (!m.is_valid()) { continue; } Ref nm = m->duplicate(); cache->material_add(nm); } _liquid_material_cache[hash] = cache; //unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it. _liquid_material_cache_mutex.unlock(); //this will generate the atlases cache->refresh_rects(); } Ref TerrainLibraryMergerPCM::_liquid_material_cache_get(const int key) { Ref c; _liquid_material_cache_mutex.lock(); c = _liquid_material_cache[key]; _liquid_material_cache_mutex.unlock(); ERR_FAIL_COND_V(!c.is_valid(), Ref()); return c; } void TerrainLibraryMergerPCM::_liquid_material_cache_unref(const int key) { if (_liquid_material_cache_mutex.try_lock() != OK) { // If we don't get the lock try again later // This is needed, because when duplicating materials the RenderingServer apparently // needs synchronization with the main thread. So if _material_cache_unref holds the mutex // and is duplicating the materials, trying to get the lock from the main thread will deadlock // the game. This can happen when chungs are spawned and despawned really fast. // E.g. when flying around in the editor. MessageQueue::get_singleton()->push_call(this, "_liquid_material_cache_unref", key, 1); return; } //_material_cache_mutex.lock(); if (!_liquid_material_cache.has(key)) { return; } Ref cc = _liquid_material_cache[key]; if (!cc.is_valid()) { _liquid_material_cache_mutex.unlock(); return; } cc->dec_ref_count(); if (cc->get_ref_count() <= 0) { _liquid_material_cache.erase(key); } _liquid_material_cache_mutex.unlock(); } //Props void TerrainLibraryMergerPCM::_prop_material_cache_get_key(Ref chunk) { Vector props; /* #ifdef MODULE_PROPS_ENABLED for (int i = 0; i < chunk->prop_get_count(); ++i) { Ref prop = chunk->prop_get(i); ERR_CONTINUE(!prop.is_valid()); //get pointer's value as uint64 uint64_t v = make_uint64_t(*prop); int psize = props.size(); bool found = false; for (int j = 0; j < psize; ++j) { if (props[j] == v) { found = true; break; } } if (!found) { props.push_back(v); } } #endif */ #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) { Ref tex = chunk->mesh_data_resource_get_texture(i); if (!tex.is_valid()) continue; //get pointer's value as uint64 uint64_t v = make_uint64_t(*tex); int psize = props.size(); bool found = false; for (int j = 0; j < psize; ++j) { if (props[j] == v) { found = true; break; } } if (!found) { props.push_back(v); } } #endif if (props.size() == 0) { chunk->prop_material_cache_key_set(0); chunk->prop_material_cache_key_has_set(false); return; } props.sort(); String hstr; for (int i = 0; i < props.size(); ++i) { hstr += String::num_uint64(props[i]) + "|"; } int hash = static_cast(hstr.hash()); chunk->prop_material_cache_key_set(hash); chunk->prop_material_cache_key_has_set(true); _prop_material_cache_mutex.lock(); if (_prop_material_cache.has(hash)) { Ref cc = _prop_material_cache[hash]; if (cc.is_valid()) { cc->inc_ref_count(); } _prop_material_cache_mutex.unlock(); return; } //print_error("New prop cache: " + hstr); Ref cache; cache.instance(); cache->inc_ref_count(); cache->set_texture_flags(get_texture_flags()); cache->set_max_atlas_size(get_max_atlas_size()); cache->set_keep_original_atlases(get_keep_original_atlases()); cache->set_background_color(get_background_color()); cache->set_margin(get_margin()); for (int i = 0; i < _prop_materials.size(); ++i) { Ref m = _prop_materials[i]; if (!m.is_valid()) { continue; } Ref nm = m->duplicate(); cache->material_add(nm); } /* #ifdef MODULE_PROPS_ENABLED for (int i = 0; i < chunk->prop_get_count(); ++i) { Ref prop = chunk->prop_get(i); ERR_CONTINUE(!prop.is_valid()); cache->prop_add_textures(prop); } #endif */ #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) { Ref tex = chunk->mesh_data_resource_get_texture(i); if (!tex.is_valid()) continue; cache->additional_texture_add(tex); } #endif _prop_material_cache[hash] = cache; //unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it. _prop_material_cache_mutex.unlock(); //this will generate the atlases cache->refresh_rects(); } Ref TerrainLibraryMergerPCM::_prop_material_cache_get(const int key) { Ref c; _prop_material_cache_mutex.lock(); c = _prop_material_cache[key]; _prop_material_cache_mutex.unlock(); ERR_FAIL_COND_V(!c.is_valid(), Ref()); return c; } void TerrainLibraryMergerPCM::_prop_material_cache_unref(const int key) { if (_prop_material_cache_mutex.try_lock() != OK) { // If we don't get the lock try again later // This is needed, because when duplicating materials the RenderingServer apparently // needs synchronization with the main thread. So if _prop_material_cache_get_key holds the mutex // and is duplicating the materials, trying to get the lock from the main thread will deadlock // the game. This can happen when chungs are spawned and despawned really fast. // E.g. when flying around in the editor. MessageQueue::get_singleton()->push_call(this, "_prop_material_cache_unref", key, 1); return; } //_prop_material_cache_mutex.lock(); if (!_prop_material_cache.has(key)) { return; } Ref cc = _prop_material_cache[key]; if (!cc.is_valid()) { _prop_material_cache_mutex.unlock(); return; } cc->dec_ref_count(); if (cc->get_ref_count() <= 0) { _prop_material_cache.erase(key); } _prop_material_cache_mutex.unlock(); } int TerrainLibraryMergerPCM::get_texture_flags() const { return _packer->get_texture_flags(); } void TerrainLibraryMergerPCM::set_texture_flags(const int flags) { _packer->set_texture_flags(flags); _prop_packer->set_texture_flags(flags); } int TerrainLibraryMergerPCM::get_max_atlas_size() const { return _packer->get_max_atlas_size(); } void TerrainLibraryMergerPCM::set_max_atlas_size(const int size) { _packer->set_max_atlas_size(size); _prop_packer->set_max_atlas_size(size); } bool TerrainLibraryMergerPCM::get_keep_original_atlases() const { return _packer->get_keep_original_atlases(); } void TerrainLibraryMergerPCM::set_keep_original_atlases(const bool value) { _packer->set_keep_original_atlases(value); _prop_packer->set_keep_original_atlases(value); } Color TerrainLibraryMergerPCM::get_background_color() const { return _packer->get_background_color(); } void TerrainLibraryMergerPCM::set_background_color(const Color &color) { _packer->set_background_color(color); _prop_packer->set_background_color(color); } int TerrainLibraryMergerPCM::get_margin() const { return _packer->get_margin(); } void TerrainLibraryMergerPCM::set_margin(const int margin) { _packer->set_margin(margin); _prop_packer->set_margin(margin); } //Surfaces Ref TerrainLibraryMergerPCM::terra_surface_get(const int index) { ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref(NULL)); return _terra_surfaces[index]; } void TerrainLibraryMergerPCM::terra_surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); value->set_library(Ref(this)); value->set_id(_terra_surfaces.size()); _terra_surfaces.push_back(value); } void TerrainLibraryMergerPCM::terra_surface_set(const int index, Ref value) { ERR_FAIL_COND(index < 0); if (_terra_surfaces.size() < index) { _terra_surfaces.resize(index + 1); } if (_terra_surfaces[index].is_valid()) { _terra_surfaces.get(index)->set_library(Ref(NULL)); } if (value.is_valid()) { value->set_library(Ref(this)); _terra_surfaces.set(index, value); } } void TerrainLibraryMergerPCM::terra_surface_remove(const int index) { _terra_surfaces.remove(index); } int TerrainLibraryMergerPCM::terra_surface_get_num() const { return _terra_surfaces.size(); } void TerrainLibraryMergerPCM::terra_surfaces_clear() { _packer->clear(); for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(NULL); } } _terra_surfaces.clear(); } Vector TerrainLibraryMergerPCM::get_terra_surfaces() { VARIANT_ARRAY_GET(_terra_surfaces); } void TerrainLibraryMergerPCM::set_terra_surfaces(const Vector &surfaces) { _terra_surfaces.clear(); for (int i = 0; i < surfaces.size(); i++) { Ref surface = Ref(surfaces[i]); if (surface.is_valid()) { surface->set_library(Ref(this)); } _terra_surfaces.push_back(surface); } } #ifdef MODULE_PROPS_ENABLED Ref TerrainLibraryMergerPCM::get_prop(const int index) { ERR_FAIL_INDEX_V(index, _props.size(), Ref()); return _props[index]; } void TerrainLibraryMergerPCM::add_prop(Ref value) { _props.push_back(value); } bool TerrainLibraryMergerPCM::has_prop(const Ref &value) const { return _props.find(value) != -1; } void TerrainLibraryMergerPCM::set_prop(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _props.size()); _props.write[index] = value; } void TerrainLibraryMergerPCM::remove_prop(const int index) { ERR_FAIL_INDEX(index, _props.size()); _props.remove(index); } int TerrainLibraryMergerPCM::get_num_props() const { return _props.size(); } void TerrainLibraryMergerPCM::clear_props() { _props.clear(); } Vector TerrainLibraryMergerPCM::get_props() { VARIANT_ARRAY_GET(_props); } void TerrainLibraryMergerPCM::set_props(const Vector &props) { VARIANT_ARRAY_SET(props, _props, PropData); } Rect2 TerrainLibraryMergerPCM::get_prop_uv_rect(const Ref &texture) { if (!texture.is_valid()) { return Rect2(0, 0, 1, 1); } Ref at = _prop_packer->get_texture(texture); if (!at.is_valid()) { return Rect2(0, 0, 1, 1); } Rect2 region = at->get_region(); Ref tex = at->get_atlas(); if (!tex.is_valid()) { return Rect2(0, 0, 1, 1); } Ref image = tex->get_data(); if (!image.is_valid()) { return Rect2(0, 0, 1, 1); } float w = tex->get_width(); float h = tex->get_height(); region.position = Size2(region.position.x / w, region.position.y / h); region.size = Size2(region.size.x / w, region.size.y / h); return region; } Ref TerrainLibraryMergerPCM::get_prop_packer() { return _prop_packer; } #endif void TerrainLibraryMergerPCM::refresh_rects() { /* bool texture_added = false; for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = Ref(_terra_surfaces[i]); if (surface.is_valid()) { for (int j = 0; j < TerrainSurface::TERRAIN_SIDES_COUNT; ++j) { Ref tex = surface->get_texture(static_cast(j)); if (!tex.is_valid()) continue; if (!_packer->contains_texture(tex)) { texture_added = true; surface->set_region(static_cast(j), _packer->add_texture(tex)); } else { surface->set_region(static_cast(j), _packer->get_texture(tex)); } } } } if (texture_added) { _packer->merge(); ERR_FAIL_COND(_packer->get_texture_count() == 0); Ref tex = _packer->get_generated_texture(0); setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex); setup_material_albedo(MATERIAL_INDEX_LIQUID, tex); } #ifdef MODULE_PROPS_ENABLED //todo add this back //texture_added = false; for (int i = 0; i < _props.size(); i++) { Ref prop = _props.get(i); if (prop.is_valid()) { if (process_prop_textures(prop)) texture_added = true; } } //if (texture_added) { if (_prop_packer->get_texture_count() > 0) { _prop_packer->merge(); //ERR_FAIL_COND(_prop_packer->get_texture_count() == 0); Ref tex = _prop_packer->get_generated_texture(0); setup_material_albedo(MATERIAL_INDEX_PROP, tex); } #endif for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->refresh_rects(); } } */ set_initialized(true); } void TerrainLibraryMergerPCM::_setup_material_albedo(const int material_index, const Ref &texture) { /* Ref mat; int count = 0; switch (material_index) { case MATERIAL_INDEX_TERRAIN: count = material_get_num(); break; case MATERIAL_INDEX_LIQUID: count = liquid_material_get_num(); break; case MATERIAL_INDEX_PROP: count = prop_material_get_num(); break; } for (int i = 0; i < count; ++i) { switch (material_index) { case MATERIAL_INDEX_TERRAIN: mat = material_get(i); break; case MATERIAL_INDEX_LIQUID: mat = liquid_material_get(i); break; case MATERIAL_INDEX_PROP: mat = prop_material_get(i); break; } Ref spmat; switch (material_index) { case MATERIAL_INDEX_TERRAIN: spmat = material_get(i); break; case MATERIAL_INDEX_LIQUID: spmat = liquid_material_get(i); break; case MATERIAL_INDEX_PROP: spmat = prop_material_get(i); break; } if (spmat.is_valid()) { spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); return; } Ref shmat; switch (material_index) { case MATERIAL_INDEX_TERRAIN: shmat = material_get(i); break; case MATERIAL_INDEX_LIQUID: shmat = liquid_material_get(i); break; case MATERIAL_INDEX_PROP: shmat = prop_material_get(i); break; } if (shmat.is_valid()) { shmat->set_shader_param("texture_albedo", texture); } } */ } TerrainLibraryMergerPCM::TerrainLibraryMergerPCM() { _packer.instance(); _packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _packer->set_max_atlas_size(1024); _packer->set_keep_original_atlases(false); _packer->set_margin(0); _prop_packer.instance(); _prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _prop_packer->set_max_atlas_size(1024); _prop_packer->set_keep_original_atlases(false); _prop_packer->set_margin(0); } TerrainLibraryMergerPCM::~TerrainLibraryMergerPCM() { for (int i = 0; i < _terra_surfaces.size(); ++i) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(Ref()); } } _terra_surfaces.clear(); _packer->clear(); _packer.unref(); _prop_packer->clear(); _prop_packer.unref(); } #ifdef MODULE_PROPS_ENABLED bool TerrainLibraryMergerPCM::process_prop_textures(Ref prop) { /* if (!prop.is_valid()) { return false; } bool texture_added = false; for (int i = 0; i < prop->get_prop_count(); ++i) { Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; if (!_prop_packer->contains_texture(tex)) { _prop_packer->add_texture(tex); texture_added = true; } } Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { if (process_prop_textures(pdp)) texture_added = true; } } return texture_added; */ return false; } #endif void TerrainLibraryMergerPCM::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_flags"), &TerrainLibraryMergerPCM::get_texture_flags); ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &TerrainLibraryMergerPCM::set_texture_flags); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags"); ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &TerrainLibraryMergerPCM::get_max_atlas_size); ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &TerrainLibraryMergerPCM::set_max_atlas_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size"); ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &TerrainLibraryMergerPCM::get_keep_original_atlases); ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &TerrainLibraryMergerPCM::set_keep_original_atlases); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases"); ClassDB::bind_method(D_METHOD("get_background_color"), &TerrainLibraryMergerPCM::get_background_color); ClassDB::bind_method(D_METHOD("set_background_color", "color"), &TerrainLibraryMergerPCM::set_background_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color"); ClassDB::bind_method(D_METHOD("get_margin"), &TerrainLibraryMergerPCM::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "size"), &TerrainLibraryMergerPCM::set_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin"); ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &TerrainLibraryMergerPCM::get_terra_surfaces); ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &TerrainLibraryMergerPCM::set_terra_surfaces); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "23/20:TerrainSurfaceMerger", PROPERTY_USAGE_DEFAULT, "TerrainSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces"); #ifdef MODULE_PROPS_ENABLED ClassDB::bind_method(D_METHOD("get_props"), &TerrainLibraryMergerPCM::get_props); ClassDB::bind_method(D_METHOD("set_props"), &TerrainLibraryMergerPCM::set_props); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "23/20:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props"); ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &TerrainLibraryMergerPCM::get_prop_uv_rect); ClassDB::bind_method(D_METHOD("get_prop_packer"), &TerrainLibraryMergerPCM::get_prop_packer); #endif ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &TerrainLibraryMergerPCM::_setup_material_albedo); }