/*************************************************************************/ /* fast_quadratic_mesh_simplifier.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "fast_quadratic_mesh_simplifier.h" int FastQuadraticMeshSimplifier::get_max_iteration_count() const { return simplify._max_iteration_count; } void FastQuadraticMeshSimplifier::set_max_iteration_count(const int value) { simplify._max_iteration_count = value; } int FastQuadraticMeshSimplifier::get_max_lossless_iteration_count() const { return simplify._max_lossless_iteration_count; } void FastQuadraticMeshSimplifier::set_max_lossless_iteration_count(const int value) { simplify._max_lossless_iteration_count = value; } bool FastQuadraticMeshSimplifier::get_enable_smart_link() const { return simplify._enable_smart_link; } void FastQuadraticMeshSimplifier::set_enable_smart_link(const bool value) { simplify._enable_smart_link = value; } bool FastQuadraticMeshSimplifier::get_preserve_border_edges() const { return simplify._preserve_border_dges; } void FastQuadraticMeshSimplifier::set_preserve_border_edges(const bool value) { simplify._preserve_border_dges = value; } bool FastQuadraticMeshSimplifier::get_preserve_uv_seam_edges() const { return simplify._preserve_uv_seam_edges; } void FastQuadraticMeshSimplifier::set_preserve_uv_seam_edges(const bool value) { simplify._preserve_uv_seam_edges = value; } bool FastQuadraticMeshSimplifier::get_preserve_uv_foldover_edges() const { return simplify._preserve_uv_foldover_edges; } void FastQuadraticMeshSimplifier::set_preserve_uv_foldover_edges(const bool value) { simplify._preserve_uv_foldover_edges = value; } int FastQuadraticMeshSimplifier::get_format() const { return simplify._format; } void FastQuadraticMeshSimplifier::set_format(const int value) { simplify._format = value; } void FastQuadraticMeshSimplifier::initialize(const Array &arrays) { simplify.initialize(arrays); } Array FastQuadraticMeshSimplifier::get_arrays() { return simplify.get_arrays(); } void FastQuadraticMeshSimplifier::simplify_mesh(int target_count, double aggressiveness, bool verbose) { simplify.simplify_mesh(target_count, aggressiveness, verbose); } void FastQuadraticMeshSimplifier::simplify_mesh_lossless(bool verbose) { simplify.simplify_mesh_lossless(verbose); } FastQuadraticMeshSimplifier::FastQuadraticMeshSimplifier() { } FastQuadraticMeshSimplifier::~FastQuadraticMeshSimplifier() { } void FastQuadraticMeshSimplifier::_bind_methods() { ClassDB::bind_method(D_METHOD("initialize", "arrays"), &FastQuadraticMeshSimplifier::initialize); ClassDB::bind_method(D_METHOD("get_arrays"), &FastQuadraticMeshSimplifier::get_arrays); ClassDB::bind_method(D_METHOD("simplify_mesh", "target_count", "aggressiveness", "verbose"), &FastQuadraticMeshSimplifier::simplify_mesh, DEFVAL(7), DEFVAL(false)); ClassDB::bind_method(D_METHOD("simplify_mesh_lossless", "verbose"), &FastQuadraticMeshSimplifier::simplify_mesh_lossless, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_max_iteration_count"), &FastQuadraticMeshSimplifier::get_max_iteration_count); ClassDB::bind_method(D_METHOD("set_max_iteration_count", "value"), &FastQuadraticMeshSimplifier::set_max_iteration_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iteration_count"), "set_max_iteration_count", "get_max_iteration_count"); ClassDB::bind_method(D_METHOD("get_max_lossless_iteration_count"), &FastQuadraticMeshSimplifier::get_max_lossless_iteration_count); ClassDB::bind_method(D_METHOD("set_max_lossless_iteration_count", "value"), &FastQuadraticMeshSimplifier::set_max_lossless_iteration_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lossless_iteration_count"), "set_max_lossless_iteration_count", "get_max_lossless_iteration_count"); ClassDB::bind_method(D_METHOD("get_enable_smart_link"), &FastQuadraticMeshSimplifier::get_enable_smart_link); ClassDB::bind_method(D_METHOD("set_enable_smart_link", "value"), &FastQuadraticMeshSimplifier::set_enable_smart_link); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_smart_link"), "set_enable_smart_link", "get_enable_smart_link"); ClassDB::bind_method(D_METHOD("get_preserve_border_edges"), &FastQuadraticMeshSimplifier::get_preserve_border_edges); ClassDB::bind_method(D_METHOD("set_preserve_border_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_border_edges); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_border_edges"), "set_preserve_border_edges", "get_preserve_border_edges"); ClassDB::bind_method(D_METHOD("get_preserve_uv_seam_edges"), &FastQuadraticMeshSimplifier::get_preserve_uv_seam_edges); ClassDB::bind_method(D_METHOD("set_preserve_uv_seam_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_uv_seam_edges); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_uv_seam_edges"), "set_preserve_uv_seam_edges", "get_preserve_uv_seam_edges"); ClassDB::bind_method(D_METHOD("get_preserve_uv_foldover_edges"), &FastQuadraticMeshSimplifier::get_preserve_uv_foldover_edges); ClassDB::bind_method(D_METHOD("set_preserve_uv_foldover_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_uv_foldover_edges); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_uv_foldover_edges"), "set_preserve_uv_foldover_edges", "get_preserve_uv_foldover_edges"); ClassDB::bind_method(D_METHOD("get_format"), &FastQuadraticMeshSimplifier::get_format); ClassDB::bind_method(D_METHOD("set_format", "value"), &FastQuadraticMeshSimplifier::set_format); ADD_PROPERTY(PropertyInfo(Variant::INT, "format"), "set_format", "get_format"); }