/*************************************************************************/ /* ess_entity_spawner.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "ess_entity_spawner.h" #include "../singletons/ess.h" #include "../utility/entity_create_info.h" _FORCE_INLINE_ void ESSEntitySpawner::request_entity_spawn(Ref info) { if (has_method("_request_entity_spawn")) call("_request_entity_spawn", info); emit_signal("on_entity_spawn", info); } _FORCE_INLINE_ void ESSEntitySpawner::request_entity_spawn_deferred(Ref info) { call_deferred("request_entity_spawn", info); } ESSEntitySpawner::ESSEntitySpawner() { if (ESS::get_singleton()) { ESS::get_singleton()->set_entity_spawner(this); } } ESSEntitySpawner::~ESSEntitySpawner() { if (ESS::get_singleton() && ESS::get_singleton()->get_entity_spawner() == this) { ESS::get_singleton()->set_entity_spawner(NULL); } } void ESSEntitySpawner::_bind_methods() { BIND_VMETHOD(MethodInfo("_request_entity_spawn", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "EntityCreateInfo"))); ADD_SIGNAL(MethodInfo("on_entity_spawn", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "EntityCreateInfo"))); ClassDB::bind_method(D_METHOD("request_entity_spawn", "info"), &ESSEntitySpawner::request_entity_spawn); ClassDB::bind_method(D_METHOD("request_entity_spawn_deferred", "info"), &ESSEntitySpawner::request_entity_spawn_deferred); }