#ifndef NETWORKED_MULTIPLAYER_ENET_H #define NETWORKED_MULTIPLAYER_ENET_H /*************************************************************************/ /* networked_multiplayer_enet.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/crypto/crypto.h" #include "core/io/compression.h" #include "core/io/networked_multiplayer_peer.h" #include class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer { GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer); public: enum CompressionMode { COMPRESS_NONE, COMPRESS_RANGE_CODER, COMPRESS_FASTLZ, COMPRESS_ZLIB, COMPRESS_ZSTD }; private: enum { SYSMSG_ADD_PEER, SYSMSG_REMOVE_PEER }; enum { SYSCH_CONFIG, SYSCH_RELIABLE, SYSCH_UNRELIABLE, SYSCH_MAX }; bool active; bool server; uint32_t unique_id; int target_peer; TransferMode transfer_mode; int transfer_channel; int channel_count; bool always_ordered; ENetEvent event; ENetPeer *peer; ENetHost *host; bool refuse_connections; bool server_relay; ConnectionStatus connection_status; RBMap peer_map; struct Packet { ENetPacket *packet; int from; int channel; }; CompressionMode compression_mode; List incoming_packets; Packet current_packet; uint32_t _gen_unique_id() const; void _pop_current_packet(); Vector src_compressor_mem; Vector dst_compressor_mem; ENetCompressor enet_compressor; static size_t enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit); static size_t enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit); static void enet_compressor_destroy(void *context); void _setup_compressor(); IP_Address bind_ip; bool dtls_enabled; Ref dtls_key; Ref dtls_cert; bool dtls_verify; String dtls_hostname; protected: static void _bind_methods(); public: virtual void set_transfer_mode(TransferMode p_mode); virtual TransferMode get_transfer_mode() const; virtual void set_target_peer(int p_peer); virtual int get_packet_peer() const; virtual IP_Address get_peer_address(int p_peer_id) const; virtual int get_peer_port(int p_peer_id) const; void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max); Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0); Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0); void close_connection(uint32_t wait_usec = 100); void disconnect_peer(int p_peer, bool now = false); virtual void poll(); virtual bool is_server() const; virtual int get_available_packet_count() const; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); virtual int get_max_packet_size() const; virtual ConnectionStatus get_connection_status() const; virtual void set_refuse_new_connections(bool p_enable); virtual bool is_refusing_new_connections() const; virtual int get_unique_id() const; void set_compression_mode(CompressionMode p_mode); CompressionMode get_compression_mode() const; int get_packet_channel() const; int get_last_packet_channel() const; void set_transfer_channel(int p_channel); int get_transfer_channel() const; void set_channel_count(int p_channel); int get_channel_count() const; void set_always_ordered(bool p_ordered); bool is_always_ordered() const; void set_server_relay_enabled(bool p_enabled); bool is_server_relay_enabled() const; NetworkedMultiplayerENet(); ~NetworkedMultiplayerENet(); void set_bind_ip(const IP_Address &p_ip); void set_dtls_enabled(bool p_enabled); bool is_dtls_enabled() const; void set_dtls_verify_enabled(bool p_enabled); bool is_dtls_verify_enabled() const; void set_dtls_key(Ref p_key); void set_dtls_certificate(Ref p_cert); void set_dtls_hostname(const String &p_hostname); String get_dtls_hostname() const; }; VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode); #endif // NETWORKED_MULTIPLAYER_ENET_H