#ifndef GSAI_PROXIMITY_H
#define GSAI_PROXIMITY_H

/*************************************************************************/
/*  gsai_proximity.h                                                     */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/int_types.h"
#include "core/math/vector3.h"

#include "core/object/func_ref.h"
#include "core/object/reference.h"

class GSAISteeringAgent;

class GSAIProximity : public Reference {
	GDCLASS(GSAIProximity, Reference);

public:
	Ref<GSAISteeringAgent> get_agent();
	void set_agent(const Ref<GSAISteeringAgent> &val);

	Vector<Ref<GSAISteeringAgent>> get_agents();
	void set_agents(const Vector<Ref<GSAISteeringAgent>> &arr);

	Array get_agents_arr();
	void set_agents_arr(const Array &arr);

	int find_neighbors(const Ref<FuncRef> &callback);
	virtual int _find_neighbors(Ref<FuncRef> callback);

	GSAIProximity();
	~GSAIProximity();

protected:
	static void _bind_methods();

	Ref<GSAISteeringAgent> agent;
	Vector<Ref<GSAISteeringAgent>> agents;
};

#endif