#ifndef NAVIGATION_POLYGON_H #define NAVIGATION_POLYGON_H /*************************************************************************/ /* navigation_polygon.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/resource.h" #include "scene/2d/node_2d.h" class NavigationMesh; class NavigationPolygon : public Resource { GDCLASS(NavigationPolygon, Resource); public: enum ParsedGeometryType { PARSED_GEOMETRY_MESH_INSTANCES = 0, PARSED_GEOMETRY_STATIC_COLLIDERS, PARSED_GEOMETRY_BOTH, PARSED_GEOMETRY_MAX }; enum SourceGeometryMode { SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0, SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, SOURCE_GEOMETRY_GROUPS_EXPLICIT, SOURCE_GEOMETRY_MAX }; enum PolygonFillRule { POLYGON_FILLRULE_EVENODD = 0, POLYGON_FILLRULE_NONZERO, POLYGON_FILLRULE_POSITIVE, POLYGON_FILLRULE_NEGATIVE, POLYGON_FILLRULE_MAX }; enum OffsettingJoinType { OFFSETTING_JOINTYPE_SQUARE = 0, OFFSETTING_JOINTYPE_ROUND, OFFSETTING_JOINTYPE_MITER, OFFSETTING_JOINTYPE_MAX }; public: #ifdef TOOLS_ENABLED Rect2 _edit_get_rect() const; bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; #endif void set_parsed_geometry_type(ParsedGeometryType p_value); ParsedGeometryType get_parsed_geometry_type() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; void set_source_geometry_mode(SourceGeometryMode p_geometry_mode); SourceGeometryMode get_source_geometry_mode() const; void set_source_group_name(StringName p_group_name); StringName get_source_group_name() const; void set_polygon_bake_fillrule(PolygonFillRule p_polygon_fillrule); PolygonFillRule get_polygon_bake_fillrule() const; void set_offsetting_jointype(OffsettingJoinType p_offsetting_jointype); OffsettingJoinType get_offsetting_jointype() const; void set_agent_radius(real_t p_value); real_t get_agent_radius() const; void set_vertices(const PoolVector &p_vertices); PoolVector get_vertices() const; void add_polygon(const Vector &p_polygon); Vector get_polygon(int p_idx); int get_polygon_count() const; void clear_polygons(); void clear_outlines(); void clear_baked_outlines(); void clear(); void commit_changes(); void add_outline(const PoolVector &p_outline); void add_outline_at_index(const PoolVector &p_outline, int p_index); void set_outline(int p_idx, const PoolVector &p_outline); PoolVector get_outline(int p_idx) const; void remove_outline(int p_idx); int get_outline_count() const; void make_polygons_from_outlines(); RID get_rid() const; Ref get_navigation_mesh(); void set_polygons(const Vector> &p_array); Vector> get_polygons() const; void set_outlines(const Vector> &p_array); Vector> get_outlines() const; void set_baked_outlines(const Vector> &p_array); Vector> get_baked_outlines() const; void _set_polygons(const Array &p_array); Array _get_polygons() const; void _set_outlines(const Array &p_array); Array _get_outlines() const; void _set_baked_outlines(const Array &p_array); Array _get_baked_outlines() const; NavigationPolygon(); ~NavigationPolygon(); protected: void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); private: RID navmesh_rid; real_t agent_radius; ParsedGeometryType parsed_geometry_type; uint32_t collision_mask; SourceGeometryMode source_geometry_mode; StringName source_group_name; PolygonFillRule polygon_bake_fillrule; OffsettingJoinType offsetting_jointype; bool navigation_polygon_dirty; PoolVector vertices; Vector> polygons; Vector> outlines; Vector> baked_outlines; mutable Rect2 item_rect; mutable bool rect_cache_dirty; Ref navigation_mesh; }; VARIANT_ENUM_CAST(NavigationPolygon::ParsedGeometryType); VARIANT_ENUM_CAST(NavigationPolygon::SourceGeometryMode); VARIANT_ENUM_CAST(NavigationPolygon::PolygonFillRule); VARIANT_ENUM_CAST(NavigationPolygon::OffsettingJoinType); #endif // NAVIGATIONPOLYGON_H