/**************************************************************************/ /* navigation_link_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_link_3d.h" #include "core/config/engine.h" #include "scene/resources/mesh.h" #include "scene/resources/world_3d.h" #include "mesh_instance.h" #include "servers/navigation_server.h" #ifdef DEBUG_ENABLED void NavigationLink3D::_update_debug_mesh() { if (!is_inside_tree()) { return; } if (Engine::get_singleton()->is_editor_hint()) { // don't update inside Editor as node 3d gizmo takes care of this // as collisions and selections for Editor Viewport need to be updated return; } if (!NavigationServer::get_singleton()->get_debug_navigation_enabled()) { if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_instance, false); } return; } if (!debug_instance.is_valid()) { debug_instance = RenderingServer::get_singleton()->instance_create(); } if (!debug_mesh.is_valid()) { debug_mesh = Ref(memnew(ArrayMesh)); } RID nav_map = get_world_3d()->get_navigation_map(); real_t search_radius = NavigationServer::get_singleton()->map_get_link_connection_radius(nav_map); Vector3 up_vector = NavigationServer::get_singleton()->map_get_up(nav_map); Vector3::Axis up_axis = static_cast(up_vector.max_axis()); debug_mesh->clear_surfaces(); Vector lines; // Draw line between the points. lines.push_back(start_position); lines.push_back(end_position); // Draw start position search radius for (int i = 0; i < 30; i++) { // Create a circle const float ra = Math::deg2rad((float)(i * 12)); const float rb = Math::deg2rad((float)((i + 1) * 12)); const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; // Draw axis-aligned circle switch (up_axis) { case Vector3::AXIS_X: lines.push_back(start_position + Vector3(0, a.x, a.y)); lines.push_back(start_position + Vector3(0, b.x, b.y)); break; case Vector3::AXIS_Y: lines.push_back(start_position + Vector3(a.x, 0, a.y)); lines.push_back(start_position + Vector3(b.x, 0, b.y)); break; case Vector3::AXIS_Z: lines.push_back(start_position + Vector3(a.x, a.y, 0)); lines.push_back(start_position + Vector3(b.x, b.y, 0)); break; } } // Draw end position search radius for (int i = 0; i < 30; i++) { // Create a circle const float ra = Math::deg2rad((float)(i * 12)); const float rb = Math::deg2rad((float)((i + 1) * 12)); const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; // Draw axis-aligned circle switch (up_axis) { case Vector3::AXIS_X: lines.push_back(end_position + Vector3(0, a.x, a.y)); lines.push_back(end_position + Vector3(0, b.x, b.y)); break; case Vector3::AXIS_Y: lines.push_back(end_position + Vector3(a.x, 0, a.y)); lines.push_back(end_position + Vector3(b.x, 0, b.y)); break; case Vector3::AXIS_Z: lines.push_back(end_position + Vector3(a.x, a.y, 0)); lines.push_back(end_position + Vector3(b.x, b.y, 0)); break; } } Array mesh_array; mesh_array.resize(Mesh::ARRAY_MAX); mesh_array[Mesh::ARRAY_VERTEX] = lines; debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array); RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid()); RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree()); Ref link_material = NavigationServer::get_singleton()->get_debug_navigation_link_connections_material(); Ref disabled_link_material = NavigationServer::get_singleton()->get_debug_navigation_link_connections_disabled_material(); if (enabled) { RS::get_singleton()->instance_set_surface_material(debug_instance, 0, link_material->get_rid()); } else { RS::get_singleton()->instance_set_surface_material(debug_instance, 0, disabled_link_material->get_rid()); } RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform); } #endif // DEBUG_ENABLED void NavigationLink3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink3D::is_enabled); ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink3D::set_bidirectional); ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink3D::is_bidirectional); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink3D::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink3D::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value); ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink3D::set_start_position); ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink3D::get_start_position); ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink3D::set_end_position); ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink3D::get_end_position); ClassDB::bind_method(D_METHOD("set_global_start_position", "position"), &NavigationLink3D::set_global_start_position); ClassDB::bind_method(D_METHOD("get_global_start_position"), &NavigationLink3D::get_global_start_position); ClassDB::bind_method(D_METHOD("set_global_end_position", "position"), &NavigationLink3D::set_global_end_position); ClassDB::bind_method(D_METHOD("get_global_end_position"), &NavigationLink3D::get_global_end_position); ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost); ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink3D::set_travel_cost); ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink3D::get_travel_cost); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_position"), "set_end_position", "get_end_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "enter_cost"), "set_enter_cost", "get_enter_cost"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "travel_cost"), "set_travel_cost", "get_travel_cost"); } void NavigationLink3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (enabled) { NavigationServer::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map()); } current_global_transform = get_global_transform(); NavigationServer::get_singleton()->link_set_start_position(link, current_global_transform.xform(start_position)); NavigationServer::get_singleton()->link_set_end_position(link, current_global_transform.xform(end_position)); #ifdef DEBUG_ENABLED _update_debug_mesh(); #endif // DEBUG_ENABLED } break; case NOTIFICATION_TRANSFORM_CHANGED: { set_physics_process_internal(true); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { set_physics_process_internal(false); if (is_inside_tree()) { Transform new_global_transform = get_global_transform(); if (current_global_transform != new_global_transform) { current_global_transform = new_global_transform; NavigationServer::get_singleton()->link_set_start_position(link, current_global_transform.xform(start_position)); NavigationServer::get_singleton()->link_set_end_position(link, current_global_transform.xform(end_position)); #ifdef DEBUG_ENABLED if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform); } #endif // DEBUG_ENABLED } } } break; case NOTIFICATION_EXIT_TREE: { NavigationServer::get_singleton()->link_set_map(link, RID()); #ifdef DEBUG_ENABLED if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_scenario(debug_instance, RID()); RS::get_singleton()->instance_set_visible(debug_instance, false); } #endif // DEBUG_ENABLED } break; } } NavigationLink3D::NavigationLink3D() { link = NavigationServer::get_singleton()->link_create(); NavigationServer::get_singleton()->link_set_owner_id(link, get_instance_id()); set_notify_transform(true); } NavigationLink3D::~NavigationLink3D() { ERR_FAIL_NULL(NavigationServer::get_singleton()); NavigationServer::get_singleton()->free(link); link = RID(); #ifdef DEBUG_ENABLED ERR_FAIL_NULL(RenderingServer::get_singleton()); if (debug_instance.is_valid()) { RenderingServer::get_singleton()->free(debug_instance); } if (debug_mesh.is_valid()) { RenderingServer::get_singleton()->free(debug_mesh->get_rid()); } #endif // DEBUG_ENABLED } void NavigationLink3D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; if (!is_inside_tree()) { return; } if (enabled) { NavigationServer::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map()); } else { NavigationServer::get_singleton()->link_set_map(link, RID()); } #ifdef DEBUG_ENABLED if (debug_instance.is_valid() && debug_mesh.is_valid()) { if (enabled) { Ref link_material = NavigationServer::get_singleton()->get_debug_navigation_link_connections_material(); RS::get_singleton()->instance_set_surface_material(debug_instance, 0, link_material->get_rid()); } else { Ref disabled_link_material = NavigationServer::get_singleton()->get_debug_navigation_link_connections_disabled_material(); RS::get_singleton()->instance_set_surface_material(debug_instance, 0, disabled_link_material->get_rid()); } } #endif // DEBUG_ENABLED update_gizmos(); } void NavigationLink3D::set_bidirectional(bool p_bidirectional) { if (bidirectional == p_bidirectional) { return; } bidirectional = p_bidirectional; NavigationServer::get_singleton()->link_set_bidirectional(link, bidirectional); } void NavigationLink3D::set_navigation_layers(uint32_t p_navigation_layers) { if (navigation_layers == p_navigation_layers) { return; } navigation_layers = p_navigation_layers; NavigationServer::get_singleton()->link_set_navigation_layers(link, navigation_layers); } void NavigationLink3D::set_navigation_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); uint32_t _navigation_layers = get_navigation_layers(); if (p_value) { _navigation_layers |= 1 << (p_layer_number - 1); } else { _navigation_layers &= ~(1 << (p_layer_number - 1)); } set_navigation_layers(_navigation_layers); } bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); return get_navigation_layers() & (1 << (p_layer_number - 1)); } void NavigationLink3D::set_start_position(Vector3 p_position) { if (start_position.is_equal_approx(p_position)) { return; } start_position = p_position; if (!is_inside_tree()) { return; } NavigationServer::get_singleton()->link_set_start_position(link, current_global_transform.xform(start_position)); #ifdef DEBUG_ENABLED _update_debug_mesh(); #endif // DEBUG_ENABLED update_gizmos(); update_configuration_warning(); } void NavigationLink3D::set_end_position(Vector3 p_position) { if (end_position.is_equal_approx(p_position)) { return; } end_position = p_position; if (!is_inside_tree()) { return; } NavigationServer::get_singleton()->link_set_end_position(link, current_global_transform.xform(end_position)); #ifdef DEBUG_ENABLED _update_debug_mesh(); #endif // DEBUG_ENABLED update_gizmos(); update_configuration_warning(); } void NavigationLink3D::set_global_start_position(Vector3 p_position) { if (is_inside_tree()) { set_start_position(to_local(p_position)); } else { set_start_position(p_position); } } Vector3 NavigationLink3D::get_global_start_position() const { if (is_inside_tree()) { return to_global(start_position); } else { return start_position; } } void NavigationLink3D::set_global_end_position(Vector3 p_position) { if (is_inside_tree()) { set_end_position(to_local(p_position)); } else { set_end_position(p_position); } } Vector3 NavigationLink3D::get_global_end_position() const { if (is_inside_tree()) { return to_global(end_position); } else { return end_position; } } void NavigationLink3D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); if (Math::is_equal_approx(enter_cost, p_enter_cost)) { return; } enter_cost = p_enter_cost; NavigationServer::get_singleton()->link_set_enter_cost(link, enter_cost); } void NavigationLink3D::set_travel_cost(real_t p_travel_cost) { ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); if (Math::is_equal_approx(travel_cost, p_travel_cost)) { return; } travel_cost = p_travel_cost; NavigationServer::get_singleton()->link_set_travel_cost(link, travel_cost); } String NavigationLink3D::get_configuration_warning() const { String warnings = Node::get_configuration_warning(); if (start_position.is_equal_approx(end_position)) { warnings += RTR("NavigationLink3D start position should be different than the end position to be useful."); } return warnings; }