#ifndef UNIT_TEST_H #define UNIT_TEST_H /*************************************************************************/ /* unit_test.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/string/ustring.h" #include "core/object/reference.h" class QueryResult; class UnitTest : public Reference { GDCLASS(UnitTest, Reference); public: // ThreadPoolJob like api // asserts, prints, file check helpers, etc etc // bool process() -> return true when finished // bool _process() //sub_section_start(name) //sub_section_end() // test(name); // testing(name); //maybe? // assert(a == "b", "Testing whenther a == b") // assert_equals(a, "b") ? -> could generate text automatically //--- /* bool _process() { testing("String int conversion."); assert(String::num(1) == "1"); //or testing("String int conversion."); //cpp macro UTASSERT(String::num(1) == "1"); -> assert(String::num(1) == "1", __LINE__); sub_section_start(name) } */ ///--- // process type: process, physics process //api to get results //ajutomatically count tests, and some data (process time, physics and normal iteration nums) //get_runner() -> returns runner UnitTest(); virtual ~UnitTest(); protected: static void _bind_methods(); }; #endif