/*************************************************************************/ /* gsai_agent_location.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_agent_location.h" Vector3 GSAIAgentLocation::get_position() { return position; } void GSAIAgentLocation::set_position(const Vector3 &val) { position = val; } float GSAIAgentLocation::get_orientation() const { return orientation; } void GSAIAgentLocation::set_orientation(const float val) { orientation = val; } GSAIAgentLocation::GSAIAgentLocation() { orientation = 0.0; } GSAIAgentLocation::~GSAIAgentLocation() { } void GSAIAgentLocation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_position"), &GSAIAgentLocation::get_position); ClassDB::bind_method(D_METHOD("set_position", "value"), &GSAIAgentLocation::set_position); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); ClassDB::bind_method(D_METHOD("get_orientation"), &GSAIAgentLocation::get_orientation); ClassDB::bind_method(D_METHOD("set_orientation", "value"), &GSAIAgentLocation::set_orientation); ADD_PROPERTY(PropertyInfo(Variant::REAL, "orientation"), "set_orientation", "get_orientation"); }