/*************************************************************************/ /* line_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "line_2d_editor_plugin.h" #include "core/os/memory.h" #include "core/undo_redo.h" #include "core/ustring.h" #include "scene/2d/line_2d.h" #include "scene/2d/node_2d.h" #include "scene/main/node.h" class EditorNode; Node2D *Line2DEditor::_get_node() const { return node; } void Line2DEditor::_set_node(Node *p_line) { node = Object::cast_to(p_line); } bool Line2DEditor::_is_line() const { return true; } Variant Line2DEditor::_get_polygon(int p_idx) const { return _get_node()->get("points"); } void Line2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const { _get_node()->set("points", p_polygon); } void Line2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) { Node2D *node = _get_node(); undo_redo->add_do_method(node, "set_points", p_polygon); undo_redo->add_undo_method(node, "set_points", p_previous); } Line2DEditor::Line2DEditor(EditorNode *p_editor) : AbstractPolygon2DEditor(p_editor) { node = nullptr; } Line2DEditorPlugin::Line2DEditorPlugin(EditorNode *p_node) : AbstractPolygon2DEditorPlugin(p_node, memnew(Line2DEditor(p_node)), "Line2D") { }