/*************************************************************************/ /* cpu_particles_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "cpu_particles_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "core/class_db.h" #include "core/math/vector3.h" #include "core/os/memory.h" #include "core/pool_vector.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/scene_tree_editor.h" #include "scene/3d/cpu_particles.h" #include "scene/gui/box_container.h" #include "scene/gui/control.h" #include "scene/gui/menu_button.h" #include "scene/gui/popup_menu.h" #include "scene/main/node.h" void CPUParticlesEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; hide(); } } void CPUParticlesEditor::_notification(int p_notification) { if (p_notification == NOTIFICATION_ENTER_TREE) { options->set_icon(options->get_popup()->get_icon("CPUParticles", "EditorIcons")); } } void CPUParticlesEditor::_menu_option(int p_option) { switch (p_option) { case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: { emission_file_dialog->popup_centered_ratio(); } break; case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: { emission_tree_dialog->popup_centered_ratio(); } break; case MENU_OPTION_RESTART: { node->restart(); } break; } } void CPUParticlesEditor::edit(CPUParticles *p_particles) { base_node = p_particles; node = p_particles; } void CPUParticlesEditor::_generate_emission_points() { /// hacer codigo aca PoolVector points; PoolVector normals; if (!_generate(points, normals)) { return; } if (normals.size() == 0) { node->set_emission_shape(CPUParticles::EMISSION_SHAPE_POINTS); node->set_emission_points(points); } else { node->set_emission_shape(CPUParticles::EMISSION_SHAPE_DIRECTED_POINTS); node->set_emission_points(points); node->set_emission_normals(normals); } } void CPUParticlesEditor::_bind_methods() { ClassDB::bind_method("_menu_option", &CPUParticlesEditor::_menu_option); } CPUParticlesEditor::CPUParticlesEditor() { particles_editor_hb = memnew(HBoxContainer); SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb); options = memnew(MenuButton); options->set_switch_on_hover(true); particles_editor_hb->add_child(options); particles_editor_hb->hide(); options->set_text(TTR("CPUParticles")); options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH); options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART); options->get_popup()->connect("id_pressed", this, "_menu_option"); } void CPUParticlesEditorPlugin::edit(Object *p_object) { particles_editor->edit(Object::cast_to(p_object)); } bool CPUParticlesEditorPlugin::handles(Object *p_object) const { return p_object->is_class("CPUParticles"); } void CPUParticlesEditorPlugin::make_visible(bool p_visible) { if (p_visible) { particles_editor->show(); particles_editor->particles_editor_hb->show(); } else { particles_editor->particles_editor_hb->hide(); particles_editor->hide(); particles_editor->edit(nullptr); } } CPUParticlesEditorPlugin::CPUParticlesEditorPlugin(EditorNode *p_node) { editor = p_node; particles_editor = memnew(CPUParticlesEditor); editor->get_viewport()->add_child(particles_editor); particles_editor->hide(); } CPUParticlesEditorPlugin::~CPUParticlesEditorPlugin() { }