<?xml version="1.0" encoding="UTF-8" ?> <class name="VoxelLight" inherits="Reference" version="4.4"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="get_world_position_x" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="get_world_position_y" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="get_world_position_z" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="set_world_position"> <return type="void" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <argument index="2" name="z" type="int" /> <description> </description> </method> </methods> <members> <member name="light_attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="0.0"> </member> <member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> </member> <member name="light_energy" type="float" setter="set_energy" getter="get_energy" default="0.0"> </member> <member name="light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="0.0"> </member> <member name="light_negative" type="bool" setter="set_negative" getter="get_negative" default="false"> </member> <member name="light_range" type="float" setter="set_range" getter="get_range" default="0.0"> </member> <member name="light_specular" type="float" setter="set_specular" getter="get_specular" default="0.0"> </member> </members> <constants> </constants> </class>