/*************************************************************************/
/*  database_single_threaded.cpp                                         */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* a copy of this software and associated documentation files (the       */
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/*************************************************************************/

#include "database_single_threaded.h"

#include "database_connection.h"
#include "query_builder.h"
#include "query_result.h"
#include "table_builder.h"

Ref<DatabaseConnection> DatabaseSingleThreaded::get_connection() {
	if (!_connection.is_valid()) {
		_connection = _allocate_connection();
	}

	return _connection;
}

Ref<DatabaseConnection> DatabaseSingleThreaded::_allocate_connection() {
	Ref<DatabaseConnection> dbc;
	dbc.instance();
	dbc->set_owner(this);
	dbc->database_connect(_connection_string);
	return dbc;
}

DatabaseSingleThreaded::DatabaseSingleThreaded() {
}

DatabaseSingleThreaded::~DatabaseSingleThreaded() {
	if (_connection.is_valid()) {
		_connection->set_owner(nullptr);
	}

	_connection.unref();
}

void DatabaseSingleThreaded::_bind_methods() {
}