<?xml version="1.0" encoding="UTF-8" ?> <class name="MultiMeshInstance" inherits="GeometryInstance" version="3.5"> <brief_description> Node that instances a [MultiMesh]. </brief_description> <description> [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> <link>$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link> <link>$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html</link> <link>$DOCS_URL/tutorials/performance/using_multimesh.html</link> </tutorials> <methods> </methods> <members> <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]. </member> <member name="portal_mode" type="int" setter="set_portal_mode" getter="get_portal_mode" overrides="CullInstance" enum="CullInstance.PortalMode" default="0" /> </members> <constants> </constants> </class>