/*************************************************************************/ /* skeleton_modification_2d_jiggle.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "skeleton_modification_2d_jiggle.h" #include "scene/2d/node_2d.h" #include "../nodes/skeleton_2d.h" #include "scene/resources/world_2d.h" #include "skeleton_modification_stack_2d.h" bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; if (path.begins_with("joint_data/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false); if (what == "bone2d_node") { set_jiggle_joint_bone2d_node(which, p_value); } else if (what == "bone_index") { set_jiggle_joint_bone_index(which, p_value); } else if (what == "override_defaults") { set_jiggle_joint_override(which, p_value); } else if (what == "stiffness") { set_jiggle_joint_stiffness(which, p_value); } else if (what == "mass") { set_jiggle_joint_mass(which, p_value); } else if (what == "damping") { set_jiggle_joint_damping(which, p_value); } else if (what == "use_gravity") { set_jiggle_joint_use_gravity(which, p_value); } else if (what == "gravity") { set_jiggle_joint_gravity(which, p_value); } return true; } else { if (path == "use_colliders") { set_use_colliders(p_value); } else if (path == "collision_mask") { set_collision_mask(p_value); } } return true; } bool SkeletonModification2DJiggle::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; if (path.begins_with("joint_data/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false); if (what == "bone2d_node") { r_ret = get_jiggle_joint_bone2d_node(which); } else if (what == "bone_index") { r_ret = get_jiggle_joint_bone_index(which); } else if (what == "override_defaults") { r_ret = get_jiggle_joint_override(which); } else if (what == "stiffness") { r_ret = get_jiggle_joint_stiffness(which); } else if (what == "mass") { r_ret = get_jiggle_joint_mass(which); } else if (what == "damping") { r_ret = get_jiggle_joint_damping(which); } else if (what == "use_gravity") { r_ret = get_jiggle_joint_use_gravity(which); } else if (what == "gravity") { r_ret = get_jiggle_joint_gravity(which); } return true; } else { if (path == "use_colliders") { r_ret = get_use_colliders(); } else if (path == "collision_mask") { r_ret = get_collision_mask(); } } return true; } void SkeletonModification2DJiggle::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); if (use_colliders) { p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", PROPERTY_USAGE_DEFAULT)); } for (int i = 0; i < jiggle_data_chain.size(); i++) { String base_string = "joint_data/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); if (jiggle_data_chain[i].override_defaults) { p_list->push_back(PropertyInfo(Variant::REAL, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::REAL, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::REAL, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); if (jiggle_data_chain[i].use_gravity) { p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); } } } } void SkeletonModification2DJiggle::_execute(float p_delta) { ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, "Modification is not setup and therefore cannot execute!"); if (!enabled) { return; } if (target_node_cache == 0) { WARN_PRINT_ONCE("Target cache is out of date. Attempting to update..."); update_target_cache(); return; } Node2D *target = Object::cast_to(ObjectDB::get_instance(target_node_cache)); if (!target || !target->is_inside_tree()) { ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!"); return; } for (int i = 0; i < jiggle_data_chain.size(); i++) { _execute_jiggle_joint(i, target, p_delta); } } void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta) { // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone // With modifications by TwistedTwigleg. if (jiggle_data_chain[p_joint_idx].bone_idx <= -1 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count()) { ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification on joint..."); return; } if (jiggle_data_chain[p_joint_idx].bone2d_node_cache == 0 && !jiggle_data_chain[p_joint_idx].bone2d_node.is_empty()) { WARN_PRINT_ONCE("Bone2D cache for joint " + itos(p_joint_idx) + " is out of date. Updating..."); jiggle_joint_update_bone2d_cache(p_joint_idx); } Bone2D *operation_bone = stack->skeleton->get_bone(jiggle_data_chain[p_joint_idx].bone_idx); if (!operation_bone) { ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " does not have a Bone2D node or it cannot be found!"); return; } Transform2D operation_bone_trans = operation_bone->get_global_transform(); Vector2 target_position = p_target->get_global_position(); jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; if (jiggle_data_chain[p_joint_idx].use_gravity) { jiggle_data_chain.write[p_joint_idx].force += jiggle_data_chain[p_joint_idx].gravity * p_delta; } jiggle_data_chain.write[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass; jiggle_data_chain.write[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping); jiggle_data_chain.write[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force; jiggle_data_chain.write[p_joint_idx].dynamic_position += operation_bone_trans.get_origin() - jiggle_data_chain[p_joint_idx].last_position; jiggle_data_chain.write[p_joint_idx].last_position = operation_bone_trans.get_origin(); // Collision detection/response if (use_colliders) { if (execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process) { Ref world_2d = stack->skeleton->get_world_2d(); ERR_FAIL_COND(world_2d.is_null()); Physics2DDirectSpaceState *space_state = Physics2DServer::get_singleton()->space_get_direct_state(world_2d->get_space()); Physics2DDirectSpaceState::RayResult ray_result; // Add exception support? bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position, ray_result, Set(), collision_mask); if (ray_hit) { jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; jiggle_data_chain.write[p_joint_idx].acceleration = Vector2(0, 0); jiggle_data_chain.write[p_joint_idx].velocity = Vector2(0, 0); } else { jiggle_data_chain.write[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position; } } else { WARN_PRINT_ONCE("Jiggle 2D modifier: You cannot detect colliders without the stack mode being set to _physics_process!"); } } // Rotate the bone using the dynamic position! operation_bone_trans = operation_bone_trans.looking_at(jiggle_data_chain[p_joint_idx].dynamic_position); operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle()); // Reset scale operation_bone_trans.set_scale(operation_bone->get_global_scale()); operation_bone->set_global_transform(operation_bone_trans); stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true); } void SkeletonModification2DJiggle::_update_jiggle_joint_data() { for (int i = 0; i < jiggle_data_chain.size(); i++) { if (!jiggle_data_chain[i].override_defaults) { set_jiggle_joint_stiffness(i, stiffness); set_jiggle_joint_mass(i, mass); set_jiggle_joint_damping(i, damping); set_jiggle_joint_use_gravity(i, use_gravity); set_jiggle_joint_gravity(i, gravity); } } } void SkeletonModification2DJiggle::_setup_modification(Ref p_stack) { stack = p_stack.ptr(); if (stack) { is_setup = true; if (stack->skeleton) { for (int i = 0; i < jiggle_data_chain.size(); i++) { int bone_idx = jiggle_data_chain[i].bone_idx; if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) { Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx); jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position(); } } } update_target_cache(); } } void SkeletonModification2DJiggle::update_target_cache() { if (!is_setup || !stack) { ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!"); return; } target_node_cache = ObjectID(); if (stack->skeleton) { if (stack->skeleton->is_inside_tree()) { if (stack->skeleton->has_node(target_node)) { Node *node = stack->skeleton->get_node(target_node); ERR_FAIL_COND_MSG(!node || stack->skeleton == node, "Cannot update target cache: node is this modification's skeleton or cannot be found!"); ERR_FAIL_COND_MSG(!node->is_inside_tree(), "Cannot update target cache: node is not in scene tree!"); target_node_cache = node->get_instance_id(); } } } } void SkeletonModification2DJiggle::jiggle_joint_update_bone2d_cache(int p_joint_idx) { ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Cannot update bone2d cache: joint index out of range!"); if (!is_setup || !stack) { ERR_PRINT_ONCE("Cannot update Jiggle " + itos(p_joint_idx) + " Bone2D cache: modification is not properly setup!"); return; } jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID(); if (stack->skeleton) { if (stack->skeleton->is_inside_tree()) { if (stack->skeleton->has_node(jiggle_data_chain[p_joint_idx].bone2d_node)) { Node *node = stack->skeleton->get_node(jiggle_data_chain[p_joint_idx].bone2d_node); ERR_FAIL_COND_MSG(!node || stack->skeleton == node, "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!"); ERR_FAIL_COND_MSG(!node->is_inside_tree(), "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!"); jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id(); Bone2D *bone = Object::cast_to(node); if (bone) { jiggle_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton(); } else { ERR_FAIL_MSG("Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!"); } } } } } void SkeletonModification2DJiggle::set_target_node(const NodePath &p_target_node) { target_node = p_target_node; update_target_cache(); } NodePath SkeletonModification2DJiggle::get_target_node() const { return target_node; } void SkeletonModification2DJiggle::set_stiffness(float p_stiffness) { ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); stiffness = p_stiffness; _update_jiggle_joint_data(); } float SkeletonModification2DJiggle::get_stiffness() const { return stiffness; } void SkeletonModification2DJiggle::set_mass(float p_mass) { ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); mass = p_mass; _update_jiggle_joint_data(); } float SkeletonModification2DJiggle::get_mass() const { return mass; } void SkeletonModification2DJiggle::set_damping(float p_damping) { ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!"); damping = p_damping; _update_jiggle_joint_data(); } float SkeletonModification2DJiggle::get_damping() const { return damping; } void SkeletonModification2DJiggle::set_use_gravity(bool p_use_gravity) { use_gravity = p_use_gravity; _update_jiggle_joint_data(); } bool SkeletonModification2DJiggle::get_use_gravity() const { return use_gravity; } void SkeletonModification2DJiggle::set_gravity(Vector2 p_gravity) { gravity = p_gravity; _update_jiggle_joint_data(); } Vector2 SkeletonModification2DJiggle::get_gravity() const { return gravity; } void SkeletonModification2DJiggle::set_use_colliders(bool p_use_colliders) { use_colliders = p_use_colliders; property_list_changed_notify(); } bool SkeletonModification2DJiggle::get_use_colliders() const { return use_colliders; } void SkeletonModification2DJiggle::set_collision_mask(int p_mask) { collision_mask = p_mask; } int SkeletonModification2DJiggle::get_collision_mask() const { return collision_mask; } // Jiggle joint data functions int SkeletonModification2DJiggle::get_jiggle_data_chain_length() { return jiggle_data_chain.size(); } void SkeletonModification2DJiggle::set_jiggle_data_chain_length(int p_length) { ERR_FAIL_COND(p_length < 0); jiggle_data_chain.resize(p_length); property_list_changed_notify(); } void SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) { ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!"); jiggle_data_chain.write[p_joint_idx].bone2d_node = p_target_node; jiggle_joint_update_bone2d_cache(p_joint_idx); property_list_changed_notify(); } NodePath SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node(int p_joint_idx) const { ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), NodePath(), "Jiggle joint out of range!"); return jiggle_data_chain[p_joint_idx].bone2d_node; } void SkeletonModification2DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) { ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!"); ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); if (is_setup) { if (stack->skeleton) { ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id(); jiggle_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx)); } else { WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification..."); jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; } } else { WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification..."); jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; } property_list_changed_notify(); } int SkeletonModification2DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const { ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), -1, "Jiggle joint out of range!"); return jiggle_data_chain[p_joint_idx].bone_idx; } void SkeletonModification2DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) { ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); jiggle_data_chain.write[p_joint_idx].override_defaults = p_override; _update_jiggle_joint_data(); property_list_changed_notify(); } bool SkeletonModification2DJiggle::get_jiggle_joint_override(int p_joint_idx) const { ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false); return jiggle_data_chain[p_joint_idx].override_defaults; } void SkeletonModification2DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness) { ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); jiggle_data_chain.write[p_joint_idx].stiffness = p_stiffness; } float SkeletonModification2DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const { ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); return jiggle_data_chain[p_joint_idx].stiffness; } void SkeletonModification2DJiggle::set_jiggle_joint_mass(int p_joint_idx, float p_mass) { ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); jiggle_data_chain.write[p_joint_idx].mass = p_mass; } float SkeletonModification2DJiggle::get_jiggle_joint_mass(int p_joint_idx) const { ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); return jiggle_data_chain[p_joint_idx].mass; } void SkeletonModification2DJiggle::set_jiggle_joint_damping(int p_joint_idx, float p_damping) { ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); jiggle_data_chain.write[p_joint_idx].damping = p_damping; } float SkeletonModification2DJiggle::get_jiggle_joint_damping(int p_joint_idx) const { ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); return jiggle_data_chain[p_joint_idx].damping; } void SkeletonModification2DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) { ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); jiggle_data_chain.write[p_joint_idx].use_gravity = p_use_gravity; property_list_changed_notify(); } bool SkeletonModification2DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const { ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false); return jiggle_data_chain[p_joint_idx].use_gravity; } void SkeletonModification2DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity) { ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); jiggle_data_chain.write[p_joint_idx].gravity = p_gravity; } Vector2 SkeletonModification2DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const { ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), Vector2(0, 0)); return jiggle_data_chain[p_joint_idx].gravity; } void SkeletonModification2DJiggle::_bind_methods() { ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DJiggle::set_target_node); ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DJiggle::get_target_node); ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification2DJiggle::set_jiggle_data_chain_length); ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification2DJiggle::get_jiggle_data_chain_length); ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification2DJiggle::set_stiffness); ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification2DJiggle::get_stiffness); ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification2DJiggle::set_mass); ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification2DJiggle::get_mass); ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification2DJiggle::set_damping); ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification2DJiggle::get_damping); ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification2DJiggle::set_use_gravity); ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification2DJiggle::get_use_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification2DJiggle::set_gravity); ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification2DJiggle::get_gravity); ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification2DJiggle::set_use_colliders); ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification2DJiggle::get_use_colliders); ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SkeletonModification2DJiggle::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification2DJiggle::get_collision_mask); // Jiggle joint data functions ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone2d_node", "joint_idx", "bone2d_node"), &SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node); ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone2d_node", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node); ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DJiggle::set_jiggle_joint_bone_index); ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone_index); ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification2DJiggle::set_jiggle_joint_override); ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_override); ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification2DJiggle::set_jiggle_joint_stiffness); ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_stiffness); ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification2DJiggle::set_jiggle_joint_mass); ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_mass); ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification2DJiggle::set_jiggle_joint_damping); ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_damping); ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_use_gravity); ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_use_gravity); ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_gravity); ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_gravity); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node"); ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length"); ADD_GROUP("Default Joint Settings", ""); ADD_PROPERTY(PropertyInfo(Variant::REAL, "stiffness"), "set_stiffness", "get_stiffness"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity"); } SkeletonModification2DJiggle::SkeletonModification2DJiggle() { stack = nullptr; is_setup = false; target_node_cache = 0; stiffness = 3; mass = 0.75; damping = 0.75; use_gravity = false; gravity = Vector2(0, 6.0); use_colliders = false; collision_mask = 1; enabled = true; editor_draw_gizmo = false; // Nothing to really show in a gizmo right now. } SkeletonModification2DJiggle::~SkeletonModification2DJiggle() { }