<?xml version="1.0" encoding="UTF-8" ?> <class name="Prop2DDataEntry" inherits="Resource" version="3.5"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_add_textures_into" qualifiers="virtual"> <return type="void" /> <argument index="0" name="texture_packer" type="TexturePacker" /> <description> </description> </method> <method name="_processor_evaluate_children" qualifiers="virtual"> <return type="bool" /> <description> </description> </method> <method name="_processor_get_node_for" qualifiers="virtual"> <return type="Node" /> <argument index="0" name="transform" type="Transform" /> <argument index="1" name="node" type="Node" /> <description> </description> </method> <method name="_processor_handles" qualifiers="virtual"> <return type="bool" /> <description> </description> </method> <method name="_processor_process" qualifiers="virtual"> <return type="void" /> <argument index="0" name="prop_data" type="Prop2DData" /> <argument index="1" name="node" type="Node" /> <argument index="2" name="transform" type="Transform" /> <argument index="3" name="entry" type="Prop2DDataEntry" /> <description> </description> </method> <method name="add_textures_into"> <return type="void" /> <argument index="0" name="texture_packer" type="TexturePacker" /> <description> </description> </method> <method name="processor_evaluate_children"> <return type="bool" /> <description> </description> </method> <method name="processor_get_node_for"> <return type="Node" /> <argument index="0" name="prop_data" type="Transform2D" /> <description> </description> </method> <method name="processor_handles"> <return type="bool" /> <argument index="0" name="node" type="Node" /> <description> </description> </method> <method name="processor_process"> <return type="void" /> <argument index="0" name="prop_data" type="Prop2DData" /> <argument index="1" name="node" type="Node" /> <argument index="2" name="transform" type="Transform2D" /> <description> </description> </method> </methods> <members> <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1"> </member> <member name="material" type="Material" setter="set_material" getter="get_material"> </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> </member> <member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" default="Color( 1, 1, 1, 1 )"> </member> <member name="show_behind_parent" type="bool" setter="set_show_behind_parent" getter="get_show_behind_parent" default="false"> </member> <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> <member name="transform_2d" type="Transform2D" setter="set_transform_2d" getter="get_transform_2d" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </member> <member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material" default="false"> </member> <member name="visible" type="bool" setter="set_visible" getter="get_visible" default="true"> </member> <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="get_z_as_relative" default="true"> </member> <member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0"> </member> </members> <constants> </constants> </class>