/*************************************************************************/ /* gltf_buffer_view.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gltf_buffer_view.h" void GLTFBufferView::_bind_methods() { ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer); ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer); ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset); ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset); ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length); ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length); ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride); ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride); ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices); ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices); ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool } GLTFBufferIndex GLTFBufferView::get_buffer() { return buffer; } void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) { buffer = p_buffer; } int GLTFBufferView::get_byte_offset() { return byte_offset; } void GLTFBufferView::set_byte_offset(int p_byte_offset) { byte_offset = p_byte_offset; } int GLTFBufferView::get_byte_length() { return byte_length; } void GLTFBufferView::set_byte_length(int p_byte_length) { byte_length = p_byte_length; } int GLTFBufferView::get_byte_stride() { return byte_stride; } void GLTFBufferView::set_byte_stride(int p_byte_stride) { byte_stride = p_byte_stride; } bool GLTFBufferView::get_indices() { return indices; } void GLTFBufferView::set_indices(bool p_indices) { indices = p_indices; }