<?xml version="1.0" encoding="UTF-8" ?> <class name="OccluderShapeSphere" inherits="OccluderShape" version="3.5"> <brief_description> Spherical occlusion primitive for use with the [Occluder] node. </brief_description> <description> [OccluderShape]s are resources used by [Occluder] nodes, allowing geometric occlusion culling. This shape can include multiple spheres. These can be created and deleted either in the Editor inspector or by calling [code]set_spheres[/code]. The sphere positions can be set by dragging the handle in the Editor viewport. The radius can be set with the smaller handle. </description> <tutorials> </tutorials> <methods> <method name="set_sphere_position"> <return type="void" /> <argument index="0" name="index" type="int" /> <argument index="1" name="position" type="Vector3" /> <description> Sets an individual sphere's position. </description> </method> <method name="set_sphere_radius"> <return type="void" /> <argument index="0" name="index" type="int" /> <argument index="1" name="radius" type="float" /> <description> Sets an individual sphere's radius. </description> </method> </methods> <members> <member name="spheres" type="Array" setter="set_spheres" getter="get_spheres" default="[ Plane( 0, 0, 0, 1 ) ]"> The sphere data can be accessed as an array of [Plane]s. The position of each sphere is stored in the [code]normal[/code], and the radius is stored in the [code]d[/code] value of the plane. </member> </members> <constants> </constants> </class>