#ifndef GSAI_EVADE_H #define GSAI_EVADE_H class GSAIEvade : public GSAIPursue { GDCLASS(GSAIEvade, GSAIPursue); public: float _get_modified_acceleration(); GSAIEvade(); ~GSAIEvade(); protected: static void _bind_methods(); // Calculates acceleration to take an agent away from where a target agent is // moving. // @category - Individual behaviors }; #endif