#ifndef GSAI_BLEND_H #define GSAI_BLEND_H class GSAIBlend : public GSAISteeringBehavior { GDCLASS(GSAIBlend, GSAISteeringBehavior); public: Array get__behaviors(); void set__behaviors(const Array &val); GSAITargetAcceleration get_ *_accel(); void set_ *_accel(const GSAITargetAcceleration &val); void add_behavior(const GSAISteeringBehavior &behavior, const float weight); Dictionary get_behavior(const int index); void remove_behavior(const int index); int get_behaviour_count(); GSAITargetAcceleration get_accel(); void _calculate_steering(const GSAITargetAcceleration &blended_accel); GSAIBlend(); ~GSAIBlend(); protected: static void _bind_methods(); // Blends multiple steering behaviors into one, and returns a weighted // acceleration from their calculations. // // Stores the behaviors internally as dictionaries of the form // { // behavior : GSAISteeringBehavior, // weight : float // } // @category - Combination behaviors Array _behaviors = Array(); GSAITargetAcceleration *_accel = GSAITargetAcceleration.new(); // Appends a behavior to the internal array along with its `weight`. // Returns the behavior at the specified `index`, or an empty `Dictionary` if // none was found. }; #endif