import os

Import('env')

module_env = env.Clone()

module_env.add_source_files(env.modules_sources,"register_types.cpp")

module_env.add_source_files(env.modules_sources,"nodes/skeleton_2d.cpp")
module_env.add_source_files(env.modules_sources,"nodes/physical_bone_2d.cpp")

module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_ccdik.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_fabrik.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_jiggle.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_lookat.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_physicalbones.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_stackholder.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_twoboneik.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_stack_2d.cpp")

if env["tools"]:
    module_env.add_source_files(env.modules_sources,"editor/skeleton_2d_editor_plugin.cpp")