import os Import('env') module_env = env.Clone() import version sources = [ "register_types.cpp", "lights/prop_light.cpp", "tiled_wall/tiled_wall.cpp", "tiled_wall/tiled_wall_data.cpp", "props/prop_data.cpp", "props/prop_data_entry.cpp", "props/prop_data_scene.cpp", "props/prop_data_light.cpp", "props/prop_data_prop.cpp", "props/prop_data_tiled_wall.cpp", "props/prop_data_collision_object.cpp", "props/prop_data_static_body.cpp", "clutter/ground_clutter.cpp", "clutter/ground_clutter_foliage.cpp", "prop_instance.cpp", "prop_instance_merger.cpp", "prop_ess_entity.cpp", "prop_instance_job.cpp", "prop_instance_prop_job.cpp", "prop_scene_instance.cpp", "singleton/prop_utils.cpp", "singleton/prop_cache.cpp", "editor/prop_editor_plugin.cpp", "prop_mesher.cpp", "jobs/prop_texture_job.cpp", "jobs/prop_mesher_job_step.cpp", "material_cache/prop_material_cache.cpp" ] sources.append("props/prop_data_portal.cpp") if env["module_texture_packer_enabled"]: sources.append("material_cache/prop_material_cache_pcm.cpp") if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes': # Shared lib compilation module_env.Append(CCFLAGS=['-fPIC']) module_env['LIBS'] = [] shared_lib = module_env.SharedLibrary(target='#bin/props', source=sources) shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0] env.Append(LIBS=[shared_lib_shim]) env.Append(LIBPATH=['#bin']) else: # Static compilation module_env.add_source_files(env.modules_sources, sources)