/*************************************************************************/ /* sdf3d_tf_rotate.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sdf3d_tf_rotate.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMSdf3dTfRotate::get_input() { return input; } void MMSdf3dTfRotate::set_input(const Ref &val) { input = val; } Ref MMSdf3dTfRotate::get_output() { return output; } void MMSdf3dTfRotate::set_output(const Ref &val) { output = val; } Vector3 MMSdf3dTfRotate::get_rotation() { return rotation; } void MMSdf3dTfRotate::set_rotation(const Vector3 &val) { rotation = val; emit_changed(); output->do_emit_changed(); } void MMSdf3dTfRotate::_init_properties() { if (!input.is_valid()) { input.instance(); input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2); } input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL); // input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_VECTOR2; input->set_slot_name(">>> Input "); if (!input->is_connected("changed", this, "on_input_changed")) { input->connect("changed", this, "on_input_changed"); } if (!output.is_valid()) { output.instance(); output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2); } output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT); output->set_slot_name(">>> Output >>>"); output->set_get_value_from_owner(true); register_input_property(input); register_output_property(output); } void MMSdf3dTfRotate::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_label_universal(input); mm_graph_node->add_slot_label_universal(output); mm_graph_node->add_slot_vector3("get_rotation", "set_rotation", "Rotation", 0.01); } Vector2 MMSdf3dTfRotate::_get_property_value_sdf3d(const Vector3 &uv3) { //$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251)); return input->get_value_sdf3d(MMAlgos::rotate3d(uv3, -rotation * 0.01745329251)); } void MMSdf3dTfRotate::on_input_changed() { emit_changed(); output->do_emit_changed(); } MMSdf3dTfRotate::MMSdf3dTfRotate() { } MMSdf3dTfRotate::~MMSdf3dTfRotate() { } void MMSdf3dTfRotate::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dTfRotate::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dTfRotate::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dTfRotate::get_output); ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dTfRotate::set_output); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output"); ClassDB::bind_method(D_METHOD("get_rotation"), &MMSdf3dTfRotate::get_rotation); ClassDB::bind_method(D_METHOD("set_rotation", "value"), &MMSdf3dTfRotate::set_rotation); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation"), "set_rotation", "get_rotation"); ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dTfRotate::on_input_changed); }