/*************************************************************************/ /* gradient.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gradient.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMGradient::get_image() { return image; } void MMGradient::set_image(const Ref &val) { image = val; } float MMGradient::get_repeat() const { return repeat; } void MMGradient::set_repeat(const float val) { repeat = val; set_dirty(true); } float MMGradient::get_rotate() const { return rotate; } void MMGradient::set_rotate(const float val) { rotate = val; set_dirty(true); } void MMGradient::_init_properties() { if (!image.is_valid()) { image.instance(); image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); register_output_property(image); } void MMGradient::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_texture_universal(image); mm_graph_node->add_slot_float("get_repeat", "set_repeat", "repeat"); mm_graph_node->add_slot_float("get_rotate", "set_rotate", "rotate"); mm_graph_node->add_slot_gradient(); } void MMGradient::_render(const Ref &material) { Ref img = render_image(material); image->set_value(img); } Color MMGradient::_get_value_for(const Vector2 &uv, const int pseed) { if (interpolation_type == 0) { return MMAlgos::normal_gradient_type_1(uv, repeat, rotate, points); } else if (interpolation_type == 1) { return MMAlgos::normal_gradient_type_2(uv, repeat, rotate, points); } else if (interpolation_type == 2) { return MMAlgos::normal_gradient_type_3(uv, repeat, rotate, points); } else if (interpolation_type == 3) { return MMAlgos::normal_gradient_type_4(uv, repeat, rotate, points); } return Color(1, 1, 1, 1); } Color MMGradient::_get_gradient_color(const float x) { if (interpolation_type == 0) { return MMAlgos::gradient_type_1(x, points); } else if (interpolation_type == 1) { return MMAlgos::gradient_type_2(x, points); } else if (interpolation_type == 2) { return MMAlgos::gradient_type_3(x, points); } else if (interpolation_type == 3) { return MMAlgos::gradient_type_4(x, points); } return Color(1, 1, 1, 1); } MMGradient::MMGradient() { repeat = 1; rotate = 0; } MMGradient::~MMGradient() { } void MMGradient::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &MMGradient::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &MMGradient::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_repeat"), &MMGradient::get_repeat); ClassDB::bind_method(D_METHOD("set_repeat", "value"), &MMGradient::set_repeat); ADD_PROPERTY(PropertyInfo(Variant::REAL, "repeat"), "set_repeat", "get_repeat"); ClassDB::bind_method(D_METHOD("get_rotate"), &MMGradient::get_rotate); ClassDB::bind_method(D_METHOD("set_rotate", "value"), &MMGradient::set_rotate); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotate"), "set_rotate", "get_rotate"); }