#ifndef GDNATIVE_GDNATIVE_H #define GDNATIVE_GDNATIVE_H /*************************************************************************/ /* gdnative.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef __cplusplus extern "C" { #endif #if defined(_WIN32) || defined(__ANDROID__) #define GDCALLINGCONV #define GDAPI GDCALLINGCONV #elif defined(__APPLE__) #include "TargetConditionals.h" #if TARGET_OS_IPHONE #define GDCALLINGCONV __attribute__((visibility("default"))) #define GDAPI GDCALLINGCONV #elif TARGET_OS_MAC #define GDCALLINGCONV __attribute__((sysv_abi)) #define GDAPI GDCALLINGCONV #endif #else // !_WIN32 && !__APPLE__ #define GDCALLINGCONV __attribute__((sysv_abi)) #define GDAPI GDCALLINGCONV #endif // This is for libraries *using* the header, NOT PANDEMONIUM EXPOSING STUFF!! #if !defined(GDN_EXPORT) #if defined(_WIN32) #define GDN_EXPORT __declspec(dllexport) #elif defined(__GNUC__) #define GDN_EXPORT __attribute__((visibility("default"))) #else #define GDN_EXPORT #endif #endif #include #include #define PANDEMONIUM_API_VERSION 1 ////// Error typedef enum { PANDEMONIUM_OK, // (0) PANDEMONIUM_FAILED, ///< Generic fail error PANDEMONIUM_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable PANDEMONIUM_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet PANDEMONIUM_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource PANDEMONIUM_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) PANDEMONIUM_ERR_OUT_OF_MEMORY, ///< Out of memory PANDEMONIUM_ERR_FILE_NOT_FOUND, PANDEMONIUM_ERR_FILE_BAD_DRIVE, PANDEMONIUM_ERR_FILE_BAD_PATH, PANDEMONIUM_ERR_FILE_NO_PERMISSION, // (10) PANDEMONIUM_ERR_FILE_ALREADY_IN_USE, PANDEMONIUM_ERR_FILE_CANT_OPEN, PANDEMONIUM_ERR_FILE_CANT_WRITE, PANDEMONIUM_ERR_FILE_CANT_READ, PANDEMONIUM_ERR_FILE_UNRECOGNIZED, // (15) PANDEMONIUM_ERR_FILE_CORRUPT, PANDEMONIUM_ERR_FILE_MISSING_DEPENDENCIES, PANDEMONIUM_ERR_FILE_EOF, PANDEMONIUM_ERR_CANT_OPEN, ///< Can't open a resource/socket/file PANDEMONIUM_ERR_CANT_CREATE, // (20) PANDEMONIUM_ERR_QUERY_FAILED, PANDEMONIUM_ERR_ALREADY_IN_USE, PANDEMONIUM_ERR_LOCKED, ///< resource is locked PANDEMONIUM_ERR_TIMEOUT, PANDEMONIUM_ERR_CANT_CONNECT, // (25) PANDEMONIUM_ERR_CANT_RESOLVE, PANDEMONIUM_ERR_CONNECTION_ERROR, PANDEMONIUM_ERR_CANT_ACQUIRE_RESOURCE, PANDEMONIUM_ERR_CANT_FORK, PANDEMONIUM_ERR_INVALID_DATA, ///< Data passed is invalid (30) PANDEMONIUM_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid PANDEMONIUM_ERR_ALREADY_EXISTS, ///< When adding, item already exists PANDEMONIUM_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist PANDEMONIUM_ERR_DATABASE_CANT_READ, ///< database is full PANDEMONIUM_ERR_DATABASE_CANT_WRITE, ///< database is full (35) PANDEMONIUM_ERR_COMPILATION_FAILED, PANDEMONIUM_ERR_METHOD_NOT_FOUND, PANDEMONIUM_ERR_LINK_FAILED, PANDEMONIUM_ERR_SCRIPT_FAILED, PANDEMONIUM_ERR_CYCLIC_LINK, // (40) PANDEMONIUM_ERR_INVALID_DECLARATION, PANDEMONIUM_ERR_DUPLICATE_SYMBOL, PANDEMONIUM_ERR_PARSE_ERROR, PANDEMONIUM_ERR_BUSY, PANDEMONIUM_ERR_SKIP, // (45) PANDEMONIUM_ERR_HELP, ///< user requested help!! PANDEMONIUM_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. PANDEMONIUM_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames } pandemonium_error; ////// bool typedef bool pandemonium_bool; #define PANDEMONIUM_TRUE 1 #define PANDEMONIUM_FALSE 0 /////// int typedef int pandemonium_int; /////// real // TODO add real_t -> float/double support! // If the engine is built with doubles as real_t this won't work, as the structs won't line up! typedef float pandemonium_real; /////// Object (forward declared) typedef void pandemonium_object; /////// String #include /////// String name #include ////// Vector2 #include ////// Vector2i #include ////// Rect2 #include ////// Rect2i #include ////// Vector3 #include ////// Vector3i #include ////// Vector4 #include ////// Vector4i #include ////// Transform2D #include /////// Plane #include /////// Quaternion #include /////// AABB #include /////// Basis #include /////// Transform #include /////// Projection #include /////// Color #include /////// NodePath #include /////// RID #include /////// Dictionary #include /////// Array #include // single API file for Pool*Array #include void GDAPI pandemonium_object_destroy(pandemonium_object *p_o); ////// Variant #include ////// Singleton API pandemonium_object GDAPI *pandemonium_global_get_singleton(char *p_name); // result shouldn't be freed ////// MethodBind API typedef struct { uint8_t _dont_touch_that[1]; // TODO } pandemonium_method_bind; pandemonium_method_bind GDAPI *pandemonium_method_bind_get_method(const char *p_classname, const char *p_methodname); void GDAPI pandemonium_method_bind_ptrcall(pandemonium_method_bind *p_method_bind, pandemonium_object *p_instance, const void **p_args, void *p_ret); pandemonium_variant GDAPI pandemonium_method_bind_call(pandemonium_method_bind *p_method_bind, pandemonium_object *p_instance, const pandemonium_variant **p_args, const int p_arg_count, pandemonium_variant_call_error *p_call_error); ////// Script API typedef struct pandemonium_gdnative_api_version { unsigned int major; unsigned int minor; } pandemonium_gdnative_api_version; typedef struct pandemonium_gdnative_api_struct pandemonium_gdnative_api_struct; struct pandemonium_gdnative_api_struct { unsigned int type; pandemonium_gdnative_api_version version; const pandemonium_gdnative_api_struct *next; }; #define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor) typedef struct { pandemonium_bool in_editor; uint64_t core_api_hash; uint64_t editor_api_hash; uint64_t no_api_hash; void (*report_version_mismatch)(const pandemonium_object *p_library, const char *p_what, pandemonium_gdnative_api_version p_want, pandemonium_gdnative_api_version p_have); void (*report_loading_error)(const pandemonium_object *p_library, const char *p_what); pandemonium_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized const struct pandemonium_gdnative_core_api_struct *api_struct; const pandemonium_string *active_library_path; } pandemonium_gdnative_init_options; typedef struct { pandemonium_bool in_editor; } pandemonium_gdnative_terminate_options; // Calling convention? typedef pandemonium_object *(*pandemonium_class_constructor)(); pandemonium_class_constructor GDAPI pandemonium_get_class_constructor(const char *p_classname); pandemonium_dictionary GDAPI pandemonium_get_global_constants(); ////// GDNative procedure types typedef void (*pandemonium_gdnative_init_fn)(pandemonium_gdnative_init_options *); typedef void (*pandemonium_gdnative_terminate_fn)(pandemonium_gdnative_terminate_options *); typedef pandemonium_variant (*pandemonium_gdnative_procedure_fn)(pandemonium_array *); ////// System Functions typedef pandemonium_variant (*native_call_cb)(void *, pandemonium_array *); void GDAPI pandemonium_register_native_call_type(const char *p_call_type, native_call_cb p_callback); //using these will help Pandemonium track how much memory is in use in debug mode void GDAPI *pandemonium_alloc(int p_bytes); void GDAPI *pandemonium_realloc(void *p_ptr, int p_bytes); void GDAPI pandemonium_free(void *p_ptr); //print using Pandemonium's error handler list void GDAPI pandemonium_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); void GDAPI pandemonium_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); void GDAPI pandemonium_print(const pandemonium_string *p_message); bool GDAPI pandemonium_is_instance_valid(const pandemonium_object *p_object); //tags used for safe dynamic casting void GDAPI *pandemonium_get_class_tag(const pandemonium_string_name *p_class); pandemonium_object GDAPI *pandemonium_object_cast_to(const pandemonium_object *p_object, void *p_class_tag); // equivalent of GDScript's instance_from_id pandemonium_object GDAPI *pandemonium_instance_from_id(pandemonium_int p_instance_id); #ifdef __cplusplus } #endif #endif // GDNATIVE_GDNATIVE_H